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Forums - Sony Discussion - Metal Gear Solid 4- Does anyone else think it's massively overrated?

it was a fun game to play,but not the perfect game everyone was talking about...Same goes for GTAIV. I found some lines of the game cheesy,and apart from the visuals which were amazing i thought it was the worst MGS to date...the nanomachines explanation reminded me of lucas medi-chlorians :P Anyway good game but it's like taking a great movie,removing its script and use the latest cgi to make it look cool .That's not the essence of a good product



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It's not overrated. Kojima made an awesome game filled with nostalgia moments that you won't understand if you didn't play MGS1 back in the day. Couldn't believe how awesome it was when I stepped in Shadow Moses again and the ending music from MGS1 started playing.



Chairman-Mao said:
Yes, its greatly over-rated. Granted, it was the first MGS game I'd played but it was really not fun.

same here first MGS and i didnt like a lot



not at all

cod,gta,halo is way more overrated



Solid_Snake4RD said:
not at all

cod,gta,halo is way more overrated

I Haven't played Halo and I agree about GTA, But i think COD is the most addictive multiplayer i've ever played.So it all comes out to personal taste i guess...



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Though i love all MGS games immensly, 4 is my fav in the series (and the series is my fav in the medium ^_^), so, MGS4>MGS3>MGS2=MGS1.

It is, of course, an aquired taste, maybe even more so than before, so yes one might not like it as it is certainly not cut from the standard mold. As far as cinematography, narrative and 4th wall smashing it is in my book by far the best in 'any' medium, complete with homages and refferences to some of the the greatest directors & writers of the more or less recent generations. It's an incredible achievement in so many ways, some so subtle that few people actually "get".

I was just thinking at Memento or the more recent Pandorum, i presonally consider them both excelent movies, but there's a lot of hate towards them as well, i gues it comes with the territory. There's alway gonna be people that dislike certain stuff, it's only natural.



"You have the right to the remains of a silent attorney"

Reasonable said:
I don't think it's massively overrated, although coming to MGS through this game, I did personally find myself feeling similar, if far less intense, about aspects of the game.

For me, coming from Splinter Cell and Thief (with Thief as the true best stealth titles IMHO) the movement and interaction seemed very odd and limited - unable to climb anything other than specific boxes, very button intensive to chose to hug a wall, hang down, etc. and again only in specifically allowed areas, no jumping, etc.

However, I accept that MGS4 needed to remain faithful for the fans and core audience who I presume like and welcome familiar controls, and focused on getting to grips with what was there rather than fighting against it.

Overall I found Snake could mostly do what I wanted, but that the method of control seemed awkward to me due to past game experiences.

Gameplay was okay, but it felt to me the game was slightly caught straddling two fences - allowing for stealth and in terms of the internal scoring rewarding great stealth the most, but not requiring nothing but stealth and allowing you to easily run and gun as well (which I confess I ended up doing more than I should have been if I was trying to play Snake 'perfectly').

Perhaps more long time MGS fans could confirm or deny this - but I got the feeling a more stealth orientated title had been tweaked to allow more 'run and gun' as well.


The plot was okay if a little bloated sorting out loose ends and stuff from previous titles - but again that was for the folks who'd been there from the start, and I can understand that : I accepted it was my problem coming in on the 4th part of a story!

At least they let you skips cutscenes, etc. so if like me you were new to the plot and wanted to skip you could (I didn't for the most part, and I did make use of the free MGS database from PSN to help fill in backstory which helped with some of the more obscure references).

The graphics I thought were good, and it still looks nice enough today, particularly the character models (not just the characters, but stuff like the Geko's - a bestie I thought was a superbly mad bit of design), but the levels, etc. did seem a little small and perhaps a little bland in detail.

Again, though, this felt like it was more down to how a MGS game is traditionally designed. I did expect more from the engine though, for example the ND engine for Uncharted is a lot better overall, and I suspect would actually support a MGS game better than the MGS engine! The use of streaming vs loading apart from major location moves would be great, plus no big install either.

There were some great set pieces though, I thought, such as when on the bike, on Drebin's vehicle and some of the bigger shootouts. Some of the stealth worked well too, although the levels where you are following Naomi using IR, etc. I found the boss fights a bit mixed - but I hate boss fights. So for me it was the usual mix of admiring the great character designs on the bosses but wishing I didn't have to repeat the same moves quite so many times to gain victory.

So overall I found the title solid if perhaps not the amazing experience I'd been hoping - but I think a lot of the scoring, etc. here and by reviewers is based on taking MGS4 as a MGS game rather than perhaps scoring it more harshly vs what you could do today with controls, etc. - simple push to hug walls, context sensitive controls, etc. plus more freedom to climb, jump, etc. as and when you want and a different approach to level design - but then maybe it wouldn't be an MGS game in a sense.

My major gripe - which again though may be a function of a MGS game - was the coolest stuff seemed to happen in the cutscenes! Raiden taking out Geko's easily, lot's of cool swordplay, etc. I found myself thinking 'hey, I want to do that!'.

So not massively overrated, no, but perhaps a little overly revered due to it's history and perhaps allowed a little too much leeway on controls and innovation.

@Bolded

Yeah the controls were tweaked to allow that style of gameplay. They wanted to try and give players a choice of either sneaking through a level or just run and gunning it. If you play other MGS' you'd know that the earlier titles were a bit more restricting when it came to that aspect.


And for those of you saying this was my first MGS game and I didnt enjoy it. I have a question. Why would you choose the Fourth installment (And conclusion) to a franchise as your first foray into the series? That doesn't make much sense to me, especially considering how story-oriented MGS truly is. Of course you're not going to be able to appreciate the subtle things the story, characters and settings that the game presents to you.



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ShadowSoldier said:
Reasonable said:
I don't think it's massively overrated, although coming to MGS through this game, I did personally find myself feeling similar, if far less intense, about aspects of the game.

For me, coming from Splinter Cell and Thief (with Thief as the true best stealth titles IMHO) the movement and interaction seemed very odd and limited - unable to climb anything other than specific boxes, very button intensive to chose to hug a wall, hang down, etc. and again only in specifically allowed areas, no jumping, etc.

However, I accept that MGS4 needed to remain faithful for the fans and core audience who I presume like and welcome familiar controls, and focused on getting to grips with what was there rather than fighting against it.

Overall I found Snake could mostly do what I wanted, but that the method of control seemed awkward to me due to past game experiences.

Gameplay was okay, but it felt to me the game was slightly caught straddling two fences - allowing for stealth and in terms of the internal scoring rewarding great stealth the most, but not requiring nothing but stealth and allowing you to easily run and gun as well (which I confess I ended up doing more than I should have been if I was trying to play Snake 'perfectly').

Perhaps more long time MGS fans could confirm or deny this - but I got the feeling a more stealth orientated title had been tweaked to allow more 'run and gun' as well.


The plot was okay if a little bloated sorting out loose ends and stuff from previous titles - but again that was for the folks who'd been there from the start, and I can understand that : I accepted it was my problem coming in on the 4th part of a story!

At least they let you skips cutscenes, etc. so if like me you were new to the plot and wanted to skip you could (I didn't for the most part, and I did make use of the free MGS database from PSN to help fill in backstory which helped with some of the more obscure references).

The graphics I thought were good, and it still looks nice enough today, particularly the character models (not just the characters, but stuff like the Geko's - a bestie I thought was a superbly mad bit of design), but the levels, etc. did seem a little small and perhaps a little bland in detail.

Again, though, this felt like it was more down to how a MGS game is traditionally designed. I did expect more from the engine though, for example the ND engine for Uncharted is a lot better overall, and I suspect would actually support a MGS game better than the MGS engine! The use of streaming vs loading apart from major location moves would be great, plus no big install either.

There were some great set pieces though, I thought, such as when on the bike, on Drebin's vehicle and some of the bigger shootouts. Some of the stealth worked well too, although the levels where you are following Naomi using IR, etc. I found the boss fights a bit mixed - but I hate boss fights. So for me it was the usual mix of admiring the great character designs on the bosses but wishing I didn't have to repeat the same moves quite so many times to gain victory.

So overall I found the title solid if perhaps not the amazing experience I'd been hoping - but I think a lot of the scoring, etc. here and by reviewers is based on taking MGS4 as a MGS game rather than perhaps scoring it more harshly vs what you could do today with controls, etc. - simple push to hug walls, context sensitive controls, etc. plus more freedom to climb, jump, etc. as and when you want and a different approach to level design - but then maybe it wouldn't be an MGS game in a sense.

My major gripe - which again though may be a function of a MGS game - was the coolest stuff seemed to happen in the cutscenes! Raiden taking out Geko's easily, lot's of cool swordplay, etc. I found myself thinking 'hey, I want to do that!'.

So not massively overrated, no, but perhaps a little overly revered due to it's history and perhaps allowed a little too much leeway on controls and innovation.

@Bolded

Yeah the controls were tweaked to allow that style of gameplay. They wanted to try and give players a choice of either sneaking through a level or just run and gunning it. If you play other MGS' you'd know that the earlier titles were a bit more restricting when it came to that aspect.


And for those of you saying this was my first MGS game and I didnt enjoy it. I have a question. Why would you choose the Fourth installment (And conclusion) to a franchise as your first foray into the series? That doesn't make much sense to me, especially considering how story-oriented MGS truly is. Of course you're not going to be able to appreciate the subtle things the story, characters and settings that the game presents to you.

Just to be clear I did enjoy it, although some of the controls, etc. threw me at first.  But I'll answer for why number 4 as well - in my case until this gen I played on PC, therefore titles like MGS, etc. simply weren't overly on my radar.  I knew of them, but not much else.  I did get a PS2 but my kids played it rather than me, although I did give a few titles like ICO and Silent Hill 2 a whirl.  I did intend to try MGS series as well, but never got around to it.

However, when I had a PS3 and actually played on it a fair bit, it just seemed a natural title to try given it was such a big exclusive.  I thought releasing the database on PSN was a pretty cool move, as reading through the key elements of it gave me plenty of backstory and helped with getting all (or I think most) of the nuances out of MGS4.

I liked a lot about the game, and think it would be pretty cool if they pushed back against the combat and made stealth more required, as well as perhaps updating the control scheme a tad.  I think it's better to have a clear focus or to design clearly for multiple gameplay types.

Overall the stealth worked fine, but I just found it too tempting to headshot someone and hide their body rather than take the time to sneak!  It's funny, that reads terribly, and it does show how if you give someone an easy option - quick shot and progress - rather than a hard - take time to review layout, look ahead and plan how to sneak through - the quick option can get too tempting.

 



Try to be reasonable... its easier than you think...

Yes, MGS4 is insanely overrated - it's an overblown, badly-in-need-of-editing, ridiculous extravaganza. It's technically impressive, with some of the best character models and animation around, but mired by the fact it has subpar gameplay, the plot of a mexican soap opera, and 23756248375639875 cutscenes that last forever.

I own most of the MGS games, the first one was a revolution, but the series has gotten worse with each new installment. MGS1 was awesome, MGS2 was disappointing, didn't play MGS3, Portable Ops was horrible, and MGS4 was a megalomaniacal interactive movie, when i just wanted to play a good next-gen MGS game. I can't say I was disappointed with it, because I knew going in what to expect, but I can't really comprehend what the fuss was all about, aside from the impressive technical merits. Mostly the same thing as GTA4, but since this was a PS3 exclusive, it got hyped and defended to death by the fanboys as the best thing since jesus christ lol



MGS4 is the greatest game ever created.