I'm not sure about without stories, but a game doesn't need a complex and/or amazing one to be a great game.
Like Kirby or Mario.
I'm not sure about without stories, but a game doesn't need a complex and/or amazing one to be a great game.
Like Kirby or Mario.
ok fine, games don't need a story. Next time you find yourself in a thread dedicated to a story driven game, do yourself a favor and stay out of the conversation.
disolitude said:
There is the "practise mode" which changes that awesome music and lets you set flags...which allow you to continue from that point. however the game doesnt let you finish it like that. It just says stops and says "play the real game now". Best 1 dollar you will ever spend on a game...game is at least 1 hour of fun guaranteed before you snap and break your controller. |
I will need to keep it in mind. There are some obscure gems out there. I am a fan of Miner: Dig Deep. I consider this one of the best games of this year. It is 200 credits, and ends up being addictive. It is a miner version of Harvest Moon, with more action in it. No monsters, just brave the mine, including mine shafts, falling rocks, and cave ins.
theprof00 said: ok fine, games don't need a story. Next time you find yourself in a thread dedicated to a story driven game, do yourself a favor and stay out of the conversation. |
Did I once say I didn't like games that had stories? I am just saying that gameplay matters, and not all games need stories. I was also commenting on how maybe what we considered "games" may not be games.
richardhutnik said:
Did I once say I didn't like games that had stories? I am just saying that gameplay matters, and not all games need stories. I was also commenting on how maybe what we considered "games" may not be games. |
You're getting into a gray area, because it opens up debate for whether or not a game has gameplay enough. From the tone of the thread I've seen thus far, games that have great gameplay do not have stories. I'm not sure what games may not be games either.
richardhutnik said:
I will need to keep it in mind. There are some obscure gems out there. I am a fan of Miner: Dig Deep. I consider this one of the best games of this year. It is 200 credits, and ends up being addictive. It is a miner version of Harvest Moon, with more action in it. No monsters, just brave the mine, including mine shafts, falling rocks, and cave ins. |
Just checked it out...looks pretty sweet. Will try it one of htese days.
Im waiting for 1up to be released... http://www.youtube.com/watch?v=EWFP6kj0RwY
See people...these are all fun games with no stories :)
great thread
if you like this Miner: Dig Deep (I watched it on youtube, didnt know this gale before)
then, go take an Amiga emulator and try to find "PP Hammer"
It is just a great oldschool gem ...
http://www.youtube.com/watch?v=EsOzmPx-ehs
dont watch, play it ;)
(good atmosphere and music too)
EDIT : yeah first level are easy but this will not last
Time to Work !
It's comparable to a song without lyrics. You have to really hit it out of the park to make that work. A game with no story needs to be like old school mario or sonic: by design, you will never be bored at any one part and the the stages are pretty short (10 minutes or less).
With no story, it's 100% gameplay that motivates the player to keep playing. If that gameplay ever falters, you have nothing to fall back on to keep the player moving forward.
libellule said: great thread EDIT : yeah first level are easy but this will not last |
Yeah, I can tell this is fun just by watching the video.
loves2splooge said: Single-player video games do not need a story to be fun. In fact I especially hate it when story is used to compensate poor gameplay. I like a lot of story-oriented games (ie. visual novels) but I also like a lot of games with little to no story at all.
This blogger's blog post goes waaaay out of line insulting jrpgs (http://www.haterade-gaming.com/editorials/44-game-design/53-why-jrpgs-suck-dick) but he makes some great points: video game stories just aren't that good (and this can be readily apparent if gamers actually read more... and watched more movies, tv and anime for that matter) and story shouldn't be a crutch to salvage poor game design. To me, I think of video game stories mainly as guilty pleasures. I consider Phoenix Wright, Hotel Dusk and Tsukihime as guilty pleasures. They ARE low-brow, they are not high art, but they are fun. Just like a low-brow tv show, movie or anime. Video game designers that try to pass off their stories as high art literature are pretentious. |
I watch movies, read books(not as much as I should), watch TV, and even watch anime(not as much as I used to though).