Yes, but without it sales would still be huge
no idea how to make this properly work
Yes, but without it sales would still be huge
no idea how to make this properly work
No they didn't. We have been acting as "terrorists" in many a game before MW2 came out, it's just an incredibly popular game so it got more media attention.
| Tallgeese101 said: Well it kind of drives the plot ... |
What plot? >_> (and yes, I've played the game)
papflesje said:
What plot? >_> (and yes, I've played the game) |
The plot is about some idiotic decisions causing Russians to invade America. Shephard betrays you and planned it all so he could be remembered as a hero. The story makes very little sense, the fast pacing didn't help much. IW has always done a better job at making exciting set pieces than telling a good story.
That level just gave you the feel for Makarov and how intense he is. They wanted you to see first hand his power and what he can do. That is the reason for the level.
It fit the story perfectly, it wasn't for publicity.
People need to realize the story is about some crazy terrorist, what do you expect?
Him to give little kids candy?
Odd. Future. Wolf. Gang. Kill. Em. All. OFWGKTA Don't give a fuck!
Fuck Steve Harvey. FREE EARL!
Final Fantasy Versus XIII will be the GREATEST game EVER made!!!
I'd take a bullet for Square-Enix!
Phrancheyez said:
Well, I don't quite get what your 'lulz' will be about. Am I wrong? Are you saying this game wouldn't have sold millions of copies if they didn't spend a hundred million dollars advertising? Give me a break..you obviously don't know the power of Call of Duty. That's like saying MS has to spend a hundred million dollars advertising the next Halo. Give me a break.. |
So you're saying that Modern Warfare 2 sold over 8 million first week off hype alone?
Puh-lease, cut that crap. It still would have sold million of copies, but let's not act like the advertising and the controversy didn't help a bunch. Companies wouldn't advertise if it did nothing.
how about it was an essential part of the story?
And that's the only thing I need is *this*. I don't need this or this. Just this PS4... And this gaming PC. - The PS4 and the Gaming PC and that's all I need... And this Xbox 360. - The PS4, the Gaming PC, and the Xbox 360, and that's all I need... And these PS3's. - The PS4, and these PS3's, and the Gaming PC, and the Xbox 360... And this Nintendo DS. - The PS4, this Xbox 360, and the Gaming PC, and the PS3's, and that's all *I* need. And that's *all* I need too. I don't need one other thing, not one... I need this. - The Gaming PC and PS4, and Xbox 360, and thePS3's . Well what are you looking at? What do you think I'm some kind of a jerk or something! - And this. That's all I need.
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I don't why the level is there to be honest. But then, I'm of the opinion the entire SP campaign structure and narrative is awful. Good action, but terrible, terrible narrative.
The level itself simply doesn't work for me. I don't see why they'd go for cheap publicity, and maybe IW really feel they were trying something risky - but personally, as someone well educated and versed on literature and cinema and narrative devices, I have to say they didn't really make it work.
Also, having a cheap gag right in the middle of the level undermines totally any argument for depth or a serious attempt to convey something shocking in the narrative.
But then this is a game that imagines Russia would invade America after a terrorist attack where an undercover American was shot by his own accomplices after the attack - i.e. it's simply not really worth expending energy trying to take it's plot and narrative seriously in the least.
Try to be reasonable... its easier than you think...
"Remember... no Russian..."
How are we supposed to make the difference anyway ?
Evan Wells (Uncharted 2): I think the differences that you see between any two games has much more to do with the developer than whether it’s on the Xbox or PS3.