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Forums - Gaming Discussion - Is NATAL really any different than play station eye ?

Squilliam said:

As far as the cost consideration goes, you would have to consider that Natal has PC, Xbox 360 and TV applications (I have seen a tv demo) so through shipping a large quantity they can bring the cost down and Gem is no slouch as far as cost goes either as you're looking at likely two wands plus a fairly sophisticated camera. They are likely to both cost a fair bit and probably similar in comparison to each other but different in how they expended the resources in their implementation.

If the Sony thingie does not contain rumble features, then it is a plastic stick with a few buttons, a led in a ball, an ir-emitter, a custom ic and a battery. Around $10 to manufacture in large quantities. The RGB camera might be the eye-toy thing (another $15) or a higher-resolution camera (add $2-3). Now for the Natal bundle, the bill looks _far_ longer than that. You have the same cheap RGB stuff for visuals, but then the fun starts with the TOF camera stuff: the tof-chip, the (programmable?) precision tof-chip controller, ir pulsed diode, ir bandpass filter, memory interfaces (for both cameras), processor  (lowcost triple core ?), memory for images, (lots of) memory for the software, power supply and whatnot. If you bought the tof stuff now as a single unit, you would have to fork over around $8000. Obviously, mass manufacturing will bring those costs down considerably, but >95% (not counting the software) ?



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The difference is simple. Natal is being taken very seriously by Microsoft, and the Playstation Eye is not by Sony. At the end of the day, that's how most things that become big in gaming do. It's not about being first, it's about doing something at the right time and shouting in loud enough. By the time Natal launches, it might have over 3 times as many games as the PSEye has, and that's after the PSEye having 3 years on the market. How many retail games are there again after two years? Eye of Judgment and Eyepet? Whoopdie doo.

The technology doesn't matter. The dedication to the hardware is the difference maker.



Tag: Became a freaking mod and a complete douche, coincidentally, at the same time.



no! it is not... the only thing that is different is MS hype. nothing new to see here, but lets see how many consumers that will get lured into this already old tech.



drkohler said:
Squilliam said:

As far as the cost consideration goes, you would have to consider that Natal has PC, Xbox 360 and TV applications (I have seen a tv demo) so through shipping a large quantity they can bring the cost down and Gem is no slouch as far as cost goes either as you're looking at likely two wands plus a fairly sophisticated camera. They are likely to both cost a fair bit and probably similar in comparison to each other but different in how they expended the resources in their implementation.

If the Sony thingie does not contain rumble features, then it is a plastic stick with a few buttons, a led in a ball, an ir-emitter, a custom ic and a battery. Around $10 to manufacture in large quantities. The RGB camera might be the eye-toy thing (another $15) or a higher-resolution camera (add $2-3). Now for the Natal bundle, the bill looks _far_ longer than that. You have the same cheap RGB stuff for visuals, but then the fun starts with the TOF camera stuff: the tof-chip, the (programmable?) precision tof-chip controller, ir pulsed diode, ir bandpass filter, memory interfaces (for both cameras), processor  (lowcost triple core ?), memory for images, (lots of) memory for the software, power supply and whatnot. If you bought the tof stuff now as a single unit, you would have to fork over around $8000. Obviously, mass manufacturing will bring those costs down considerably, but >95% (not counting the software) ?

The software doesn't add cost on a per unit basis, its simply a fixed cost and you forgot the rumble (its a likely addon for tactile feedback) which means two pairs of royalties to whomever won that lawsuit and a pair of blu tooth units to interface with the PS3. I cannot comment on the rest at this time as I have a dog to walk.



Tease.

Onyxmeth said:

By the time Natal launches, it might have over 3 times as many games as the PSEye has, and that's after the PSEye having 3 years on the market. How many retail games are there again after two years? Eye of Judgment and Eyepet? Whoopdie doo.

It certainly shows that Sony has never been sure about the motion stuff technology and still isn't. The key problem of Natal is the complexity and the completeness of the interface it has to offer to programmers. What I have seen as (real or supposed) Natal demos so far offers absolutely nothing of what differentiates Natal from Sony's way. At this time, the Natal programmer's interface is apparently still in its "collect wishes of the companies and create a programmer's interface bible". By the time Natal launches, we might see a plethoria of wii-look-a-like games but very few Xbox-specific titles.



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nightsurge said:
And once again every person dissing Natal and praising the wand epicly fails. Do you people still not realize that Natal is meant to appeal to the millions to even billions of people out there that do not even game on the Wii because they are not good with using controllers? So many people out there are intimidated or frustrated with controllers. If you don't believe me, that's because you are a traditional gamer surrounded by gaming friends. Find some non-gaming friends and see how they fare. They usually end up getting mad or upset because they can't use the controller very well. Natal is meant to appeal to the Wii audience and BEYOND that. Then adding the ability to navigate the dashboard, voice commands, facial recognition, etc. this will open up the 360 and NextBox to media enthusiasts as well.

The Sony approach is very limited in that it is trying to directly mimic the Wii with much inferior technology. Trying to adapt the PSEye to be used for Wii-mote like experience will not work in every situation. Sony is going for the "hardcore persons motion control" while MS is more focusing on motion control that EVERYONE can enjoy and pick up on.

Also to the people above, you do realize Sony's PSEye can only do more than 30hz if it shrinks the capturing resolution by half, right? That means less accuracy in the tracking. And while you are right in assuming that it is much easier to have a system track 2 points rather than 48, there is nothing being said that Natal has to use all 48 points. What if a developer makes a game that just wants to track your head and hands? They can do that and perhaps in those instances the "lag", which is less than the input lag in Killzone 2 by the way, would be even less noticeable.

no, I honestly didn't know that. a question for you though: where were these millions and billion of people when this tech (although a bit older) released on THE BEST SELLING SYSTEM OF ALL TIME? I sure didn't see all these non-controller gamers rush to the stores because they were finally able to play videogames without controllers. Natal will not fail, mainly because of massive hype, but there are certainly not millions and billions of people that are intimidated by controllers. if there were, eye toy would've sold much better.

and natal is doing what? not trying to mimic eye toy? please... when did eye toy release? 6 years ago? maybe even more. for a company like MS with all their resources I would expect a MUCH BIGGER IMPROVEMENT from the eye toy than what we have saw at e3. and ps3 wand is inferior to the wiimote because?? the wiimote is crap..


and i agree with this statement.

Onyxmeth said:

The difference is simple. Natal is being taken very seriously by Microsoft, and the Playstation Eye is not by Sony. At the end of the day, that's how most things that become big in gaming do. It's not about being first, it's about doing something at the right time and shouting in loud enough. By the time Natal launches, it might have over 3 times as many games as the PSEye has, and that's after the PSEye having 3 years on the market. How many retail games are there again after two years? Eye of Judgment and Eyepet? Whoopdie doo.

The technology doesn't matter. The dedication to the hardware is the difference maker.



Squilliam said:

The software doesn't add cost on a per unit basis, its simply a fixed cost and you forgot the rumble (its a likely addon for tactile feedback) which means two pairs of royalties to whomever won that lawsuit and a pair of blu tooth units to interface with the PS3. I cannot comment on the rest at this time as I have a dog to walk.

And when the dog comes back, you might explain what you wanted to say with "The software doesn't add cost on a per unit basis". I can assure you that software adds a substantial part to the production costs of Natal - particularly when looking at the feature list MS has promised. (Same thing as rrod costs. Those roughly $1.5b used for rrods added $50 production cost to every one of the first 30m XBoxes). On a sidenote, I seriously doubt that Sony will have to pay additional blu tooth royalties for the gadgets. (These royalties are usually "wholesaled" - unless you sign dumb contracts. Regardless, we are talking cents here).



drkohler said:

And when the dog comes back, you might explain what you wanted to say with "The software doesn't add cost on a per unit basis". I can assure you that software adds a substantial part to the production costs of Natal - particularly when looking at the feature list MS has promised. (Same thing as rrod costs. Those roughly $1.5b used for rrods added $50 production cost to every one of the first 30m XBoxes). On a sidenote, I seriously doubt that Sony will have to pay additional blu tooth royalties for the gadgets. (These royalties are usually "wholesaled" - unless you sign dumb contracts. Regardless, we are talking cents here).

If the software cost $1,000,000 to create and you make 100 units of Natal or 1000 units or 1,000,000 units the cost of the software remains the same as its a fixed cost. It adds to the overall cost but whether they make 1 or 1,000,000,000 the cost of the software has already been paid for in their research and development budget. Natal in a large part has been created from a lot of pre-existing R+D programs within Microsoft.

I wasn't talking about Blu Tooth royalties I was talking about the cost of the recievers and the cost for implementing rumble (for which they lost a lawsuit for and now pay royalties) as they will want feature parity at least for the controller with the Wiimote. Its cheap but its worth noting anyway.

Where did you get the $1.5B figure from for RROD?

Finally I thought about things as I was walking the dog. Why don't you tell me what you know of the likely costs because I don't want to spend too much time finding out things you already know.

 



Tease.

akuseru said:
no! it is not... the only thing that is different is MS hype. nothing new to see here, but lets see how many consumers that will get lured into this already old tech.


Millions..... and that is what you are most afraid of.



I am not going to argue with you. It will simply be a waste of my time, and yours.

IIXShogunXII said:
LordChris915 said:
Cueil said:
LordChris915 said:
Cueil said:
LordChris915 said:
youarebadatgames said:
LordChris915 said:

The way I see it, Natal's advantage is purely software based, its highly likely that as soon as Natal is released, Sony will be able to emulate alot of the tech employed by it, add in the PS3's up and coming 3D capabilities, we could get some really interesting games.

To say that Natal has any hardware advantage would be naive, looking at the Natal camera, there seems to be little or no difference between it and the PSeye, Sony have already said that they are capable of emulating this kind of thing though to a slightly lesser degree. http://www.product-reviews.net/2009/06/07/ps3s-playstation-eye-vs-xbox-360s-natal/

Its all going to be about precisuion vs depth of field, my criticism would be, how many people have enough space to make use of field depth?

Microsoft is a software company, so it's no wonder that Sony this generation has been forced to respond defensively and emulate everything Microsoft has done.  The time that is lost from developing features that your competitor already has puts you behind the curve, and once again MS has taken initiative with the press, dev kits, and release date.  Always responding to your competitor is a bad position to be in (i.e., PSN, Zune, WinMo).  It doesn't really matter if it is different than their competitor as long as the perception is there. 

If Natal enables gesture recognition and turns screens into multitouch surfaces, that's actually pretty useful as I am currently using a multitouch laptop.  Now that I am thinking about it, I'm  inclined to believe this is probably a method for MS to have the public get acquainted with utilizing next gen input recognition that most devices are moving towards anyways (iphones, MS surface/multitouch panels/tablets).

Or you could say that Sony is letting MS test the water before it commits itself to anything big and new, imagine if Sony had followed MS and brough out their console early, they could have had a whole host of RRoD type problems to work out and it could have ended the Playstation wing of Sony FOREVER!

There is sense in pragmatism!

That's retarded... Sony letting Microsoft test the water?  It's not as if Microsoft is standing still or sitting on it laurals while sony keeps emulating all of their features

That sequence of words made no sense to me what so ever, please try and explain whatever it is you are trying to explain in words I can understand this time.

Your comment was retarded... the idea of testing the water because if you wait for someone else to "test the water" you have to play catch up when you find out that the waters are pretty good... Sony isn't going to let Microsoft "test the water" any more you can be sure of that... as for the PS3 coming out early... a simple switch to DVD would have had it coming out on time.

Playing catch up is not a problem if you can release a better product than the competition, without Blu-ray, would Sony eve be in this race? I think not, just look at those new piracy figures, piracy would kill the PS3 and it is Blu-ray that prevents that due to lack of blu-ray burners.

The Ideology driving the Japanese economy comes from a man called Demming, he believed that if you can build a higher quality product, the product will always achieve providing it remains competitive price wise, that is what Sony have set out to do with the PS3, I do not believe we have seen its true potential in terms of hardware or online, I can see Micorsoft beggining to fall behind in terms of hardware, so that is why pragmatism pays off! You will also notice that despite MS early lead, Sony is clawing back the difference with undue haste.

 

Well, in that case you have to play catch-up in sales, for 3 Years.

What Sony will be doing is trying to ignore Microsoft and focusing on their own products, its not till something like E3 that they will look at all the figures and launch some propaganda, this is part of the reason why Sony are so bad at advertising.