nobody will really know how good the control is,until it comes out.
nobody will really know how good the control is,until it comes out.
WereKitten said:
Headtracking doesn't need an HMD. You can track the head position and change the rendered perspective accordingly, so that the screen acts like a window into a three-dimensional space, since not all your head movement will take the screen out of your sight cone. The HMD is only needed if you want to render outside a limited frame. Google for Chung's videos. OT: Natal won't be killed by Sony's motion controllers, because Sony's won't change much the environment it has to survive in: the Wiimote is well known already. Natal is obviously very cool looking and could be a media darling because of the "gee, new" factor, but it will live or die on the appeal of the software implementations. |
I already know all that... headtracking while looking at an imobile screen, doesnt work, moving your head while having to look always at the middle of the screen is a function nobody would use.
According to sony, their motion control gem has been in development far longer than the WII or natal, so it should be the best.
Then again sony has overpromised and underdelivered with great frequency this generation
| Icyedge said:
I already know all that... headtracking while looking at an imobile screen, doesnt work, moving your head while having to look always at the middle of the screen is a function nobody would use. |
It has its uses e.g. in driving and flight simulators. "Nobody" is a big word, and most sentences that contain it are factually false :)
WereKitten said:
It has its uses e.g. in driving and flight simulators. "Nobody" is a big word, and most sentences that contain it are factually false :) |
Quote me if you want, but no developer will use that.
Icyedge said:
Quote me if you want, but no developer will use that. |
Uhm, I will.
I'm a developer and I've used head tracking in flight simulators :) The trick is that if the screen is big enough relatively to your distance from it your head can easily turn in a 40-60 degrees arc and you'd still be looking at a point of the display. You also can shift laterally and longitudinally by quite a big amount, which is mostly interesting if you're rendering close objects such as parts of your veichle or instrumentation.
If you mean games, look no further than GT. Here's the link.
Things Sony's motion controller needs to beat Natal:
1) Something unique to get casuals interested in it which it doesn't have since it's a copy of Nintendo's motion controller. Why would any casuals choose it over the Wii's when that system is $100 cheaper and has the biggest casual franchises that use such a motion controller? Don't say graphics because they don't care as long as the graphics get the job done.
2) Lots of media attention which it won't get since it's not really offering anything new. That's really the biggest problem with Sony's motion controller compared to Natal, it has been done before very successfully by Nintendo. Some will claim that Natal has been done before by Sony but it hasn't been with a level of success even remotely close to what the Wii has.
Casuals don't associate non-controller motion controlled games with Sony but they do associate motion controllers with Nintendo. It would be like Sony making an iPod clone and hoping to dethrone Apple. There are clones of iPods selling at less than a third of the price of an iPod that can't make a dent in iPod sales, imagine ones that were $100 more expensive.
I remember E3 09 where media outlets (Internet, television, magazines, etc) talked about Natal and gave it a lot of attention and at the end there would be something like: "Oh yeah, Sony is bringing out a motion controller as well". It seems that Sony will be pegged as a copy of an original while Natal will be seen as bringing new experiences to casuals.
Anyone that thinks Sony's offering will be more successful than Microsoft's doesn't really understand why Nintendo was successful in the first place. It's Wii Sports, Wii Fit, and kid friendly games that made it the huge success that it is, not the core games that Sony seems to be focusing on with their new motion controller.
Microsoft gets it just by virtue of their Milo showing and their video showing a family playing games together. Sony's showing of a guy using a weapon in what appears to be a simple RPG shows just how out of touch they still are when it comes to motion controllers.
The Eyepet is an example of how they're going to half-ass things as well. If they had given most of the advertising dollars they gave to games like Uncharted 2 to Eyepet it would have easily helped them move more systems since core gamers already would be well aware of Uncharted 2 but the same can't be said of casuals and Eyepet. Expect the same with their motion controller which will result in Microsoft and Nintendo fighting over casuals with Sony an afterthought at best.
good games
fun games
family games (it would help sell the ps3 and more than one motion controller)
hardcore games