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Forums - Microsoft - Natal won't help to create better content, says Dyack

Considering that all these iterations of motion control would be crap for use in an RPG, no duh. Even more, FPS games are still gonna need a gun, thus making NATAL almost completely useless there as well (using your index finger as a gun is a shitty idea).



A warrior keeps death on the mind from the moment of their first breath to the moment of their last.



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He should just concentrate on Too Human 2 being better than crap.



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well i dont think 3/4 of wat they say bout natal is real and if its for casuals im not gonna buy or am i?? hmm ill just buy it alongside my ps3 motion controller lol but still!!



I agree with Dyack and I'd go further : I don't see any future in real games for any motion control tech, whether it's from Nintendo, Sony or MS.

If I was wrong, you would already see great hardcore games using either Nintendo motion control or Sony eyetoy. There's none and it says a lot about those techs.

Fact is people just don't want to "move" in front of their TVs, they just want to sit and play quietly.

Plus, any motion control tech lacks both precision and user feedback, two very important things brought by controllers.



It's all in how use of the interface is implemented into the game play. The interface itself is pretty worthless without any compelling reasons to use it in your projects.

Maybe MS is holding off until next year's E3 or some other major trade show, but for an interface that is scheduled for release in less than a year, where are the games? Where are the convincing examples that
a) the technology works seamlessly to the point where it enhances rather than hinders player/game interaction and
b) that this enhanced interaction leads to a more immersive experience allowing the player to feel that they are more actively involved in the game they are playing?

The mistake many developers will make is going the route of gimmicks and translating traditional input controls into gestures that don't really change the games in which they are used since they weren't originally designed from the ground as pantomime controlled games.

And without any physical controls to interact with, pantomime control is precisely what Natal will be.

Developers have to start with an idea that does not work with traditional controls rather than take a traditionally controlled game and "add motion controls."

Regardless, no one has seen nor heard anything since this year's E3, so it's pretty hard to get excited over all the games we haven't heard a thing about. Because without them, Natal is a just a camera.



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I suppose natal has some limits when it comes to gaming. Like how people are going to be able to walk from point A to point B. How much free space does natal require to work properly. Etc.



The problem Natal and Sony's wand face is really developer confidence more than any technical problem. Both of these items are late-generation add-ons being released in the fifth year of the generation, and they’re items which the console manufacturer is mostly using to target gamers that don’t own their console (and already own a competitors system).

Few third party publishers are willing to devote 1/4 the resources to produce high quality games for the Wii which take full advantage of the Wiimote; which will have 80+ Million more users than these add-ons by the time they release. What is the likelihood that they will go out of their way to make a system-selling game for these add-ons?

Most developers will take a wait and see approach to these add-ons, and if they don't begin developing until they have been on the market for a year, and you assume it will take them 2 years to produce a game, it puts the release of this game to 2013 which is (probably) 1 to 2 years after these consoles will all have been replaced.



Lastgengamer said:


@Darth Tigris Well Denis Dyack and his development team are a part of industry so this statement to me did ring true. As in make sense.

When you quote someone, though, you need to accurately present what they stated or it IS misleading.  You can give your own commentary if you want, but a quote is a quote, word for word.  He was only speaking for himself and the kinds of games he intends on making, not the industry as a whole. 



Cueil said:
JaggedSac said:
Dyack added further, "I know a lot of people have expressed excitement and that's great to see. We want to create games that are very content driven and tell great stories and I don't see how Natal is going to help me tell a better story or create better content."



LOL. I thought Too Human was a decent game(I am a loot whore). But as far as content went, it was poop.

tell me that you were not pissed at the end... the last part of the game the story got really fucking good and then bam over... and now we probably wont ever see a sequal... and that sucks... I hope Microsoft ponies up for the sequal even though the first kind of faltered... they did switch from URE3 to a new engine mid way through and that really hurt them

Agreed.  It got REALLY good at the end and other reviewers commented on that as well.  And it is a real possibility that a much improved sequel will never be seen.  Tragic.

You can add Advent Rising and Beyond Good and Evil to that list too.