i think natal will be a good interface, but implemented into certain games will feel abit gimmicky.
i mean it could be used to simulate open treasure chest, open a door with a key, give a feeling more into the game.
like kz2 and uncharted did with sixaxis or the wii mote with wii play.
as it's now simple things, things like movement, 3d space, complex fighters, platformers, RPG, extend the amount of code needed to simulate those experiences.
and certainly have to be bug free.









