Avinash_Tyagi said:
Kennyheart said:
Avinash_Tyagi said:
Kennyheart said:
maybe they do?
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No, his comments prove he doesn't he thinks the holy grail is putting people into the game, when that's not what the downmarket wants, the downmarket isn't looking for immersive epics that suck you in
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Do you know what the downmarket wants?
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Yes, and you can see it too, look at the big games on Wii, they aren't immersive games, they are games you can play for a few minutes and put down, games you can play socially, games that can fit into your life, this is what the downmarket wants
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These games are ultimately successful because of the control scheme. Wii Sports is so successful because the controls are easy to grasp. The Wii Remote isn't an inhibiting factor, like a controller can be in other cases. For people that don't play games regular, your typical game pad with a plethora of buttons can be very intimidating. The Wii Remote solves this problem, for the most part. Swinging the remote like you would a tennis racket makes sense, and it's easier for a first timer than fishing around for a button.
However, just because a person can't get used to a controller easily doesn't mean they wouldn't like a deeper gaming experience than a mini-game collection. Just look at how successful Resident Evil has been on the Wii. RE4 on Wii has sold just about as much as the original GC edition, despite being a 4 year old port. There is definitely a market for such games on the Wii, seemingly form people who haven't played such games before. This market was formed through the removal of inhibiting factors such as dual analog controls.
Ultimately, video games are interactive art, and in many cases could be considered interactive movies. I don't see why these new gamers wouldn't mind playing a game like Uncharted if the controls were made simpler, much like they wouldn't mind watching Indiana Jones or some other adventure film.