UnstableGriffin said:
While admitteadly yes, sales can sometimes indicate it's quality, but it cannot always be relied upon and can often times be wrong. That also brings me to my previous argument, that the sales is less about the actual quality and more about the product's popularity. And popular does not always mean it's good. Good point with the issue of accessabilty, though. And you're quite right about ticket price inflation too, didn't even consider it. And as for your response to my list: 1. While that is true, but more often than not the end users don't have the same wider scope of vision than the professionals do, so they would have more limited understanding on it's importance on whatever category it's suppose to belong in. 2. That depends on your view. 3. That's true, but sometimes the product they were wishing have a possibility disappoint them in a couple of ways. 4. Well, I've never claimed myself to be that bright either. Glad to know that. And probably yeah, don't we all sometimes? Though, I think it has more to do with the fact that my computer crashed before I could finish my post.
Incidentially, DALEK SEAN's usage of "Don't like it, Don't read it" is pathetic and somehow kind of true at the same time. Mostly pathetic, though. |
What Malstrom is simply saying is that sales are the only MEASURABLE way to judge quality, except for sales. You may think something is great, but if it doesn't sell, then it obviously did something wrong, because it is appealing to few people. You say sales are because of popularity, but why is it popular? Because it appeals to the most people, thus is quality in the grand scheme of things.
Quality is a relative term. So the only way we can measure it, if ever there was a way, is through a defined measurment of sales.
There is no "god of quality" that judges what he deems great or not. You may think MGS is the best game ever, but I may think it's terrible.. So who is right?