Smashchu2 said:
Alby_da_Wolf said:
So 3DS should disrupt both PS3 and 3D TV with glasses...
While we know that glasses 3D won't ever become mainstream, we also know that parallax barrier 3D isn't good too for the living room, you must stay within a precise spot to enjoy the 3D effect.
BTW, both system are stereoscopic ones, they don't imply big differences for games developers, the skills acquired programming for 3DS can be used to port or develop games for whatever other stereoscopic 3D system, differences are mostly handled at graphics and display drivers level, if even necessary.
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That is what disruption is. Crappy products for crappy consumers. The 3D will get better and move upstream. All of what has happened cries a disruption.
@Griffen:Have you seen videos of Other M from E3? It is pretty much drama in space. Samus has loads of inner monologues. Character says two sentenses. Monologue. Character says helllo. Monologue. Not to mention how she keeps talking about the "baby." It's just way over the top and is ruining Samus as a character.
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Portable console often outsold home ones, but they aren't a replacement for them, parallax barrier is a simple and clever tech, but the size of the grille, its distance from the plane of the pixels and the distanze between users' eyes determine a very narrow zone within which you can enjoy 3D, put this tech in a living room and only one user will be able to view in 3D. Is there a way to evolve this tech to overcome this limit? Maybe, but even if it's the case, 3DS remains a device usable by only one person at a time, due to its screen size and having only one set of controls built-in and not expandable. Moreover, Nintendo doesn't own the tech, it just buys displays from display producers, if they find a way to port that tech to home TVs it will be available to everybody and it won't disrupt PS3, that will be able to use it like anybody else, but 3DTVs with glasses, including Sony ones . Whatever 3D tech will conquer the living room will be, if stereoscopic, readily usable by anyone that was already using stereoscopy, including glasses, otherwise, if it will be not stereoscopic, every console and game producer previously using stereoscopy will have to start on a par with the others and will have to redesign the stage of image generation, parallax barrier gives a great advantage in portable devices, but that advantage isn't transferred to other fields, and what's more, it's a tech very SW compatible with its current competitors, that so won't be left behind, not only, it also doesn't create a barrier for SW developers, so that if they choose 3DS they aren't exclusively locked to it.
So, IMVHO, the potential for disruption exists, if they devise the right refinement of the tech, but towards 3D with glasses (*), not towards home consoles.
(*) That is anyway doomed, whatever 3D tech viable for home TVs not using glasses will be released first, will kill it.