Since I don't consider myself a hardcore Zelda fan(though, I do have a frighteningly extensive knowledge of it) and I'm too lazy to the guy's overly long articles(Seriously, does he even have time to breath properly?), I will instead talk about Metroid instead.
LordTheNightKnight said:
How does lateral thinking change his point? Plus he's repeatedly stated the game might work, but the focus on Samus as a character will not. There is a difference, so you've just shown you haven't actually read what he wrote, and at most skimmed it and are portraying it as something completely other than what he's writing. The only thing that's actually setting him off about the game is putting Sakamoto on a pedestal, not the game itself. So claiming he's acting like an infant about the game is lying about what he's writing. |
So, basically what he means is that the game will fail for having it's focus on the main character of the story and the whole series. Yes, perfectly reasonable. That's also why 99.6% of every story ever made sucks. Sturgeon's Law is never wrong!
And maybe it's just me, but I don't remember him saying anything about Metroid: Other M, other than bashing it and then bashing it some more just for that bashing sensation. Maybe he did say something along the lines of that in his first articles about the subject, but when you start complaining how a gameplay trailer sucks because it quote unquote "is not a gameplay trailer" or that it shows more gameplay more than cutscenes, you know there's something with his priorities. Let's not forget those unfunny "parodies" of the other two trailers.
Also, I still don't know where exactly he pulled that whole "Sakamoto Game God" thing. I mean I have to admit, I never even heard of the name before checking it on Wikipedia. It's not like the game talks about Sakamoto every five seconds, I mean it was barely even mentioned in the press conference. And let's not forget that little mayhem with Metroid Database, or as I like to call "Malstrom's fantastically stupid and unnecesarry flame war that he started, just to prove how low he can be". Because I actually do visit that site quite often, he most likely edited a few posts from that forum just to make him look good and somehow let it justify his reasonings.
Mr Khan said:
The analysis of what drives Metroid is very peculiar. Ultimately i think that what drives Metroid is something similar to what drives Survival Horror games, and that no-one is entirely seeing that. Which Metroid games have been the strongest in sales and critical reception alike? The games that created a sense of survival urgency, like survival horror without the horror. What Metroid game sold best? Metroid. What Metroid game created the most urgent sense of survival? Metroid. Metroid II, Super Metroid, and Metroid Prime created that sense of survival crisis. Even though Metroid Fusion and Metroid Prime 2 were arguably the hardest out of the set, they didn't create the sense of survival. Metroid Prime 3 heeled dangerously close to feeling like a regular FPS, as did Prime Hunters, and you can kinda see it. At one point i'm going to write a miniature essay on this point, probably closer to when Other M comes out. Other M's success will hinge on its ability to create the sense of Survival crisis. Being story centric will not necessarily harm it, so long as that story helps create the sense of Samus' struggle in a hostile environment. |
From what I can gather, Metroid Fusion is one of the more atmospheric of the series. Then again, I am still yet to have my hands on the game, I don't exactly know the details, so don't take my points aren't exactly valid yet.
I am quite interested in that essay. I hope I get to read it sometime.
He attacked everything in life with a mix of extraordinary genius and naive incompetence, and it was often difficult to tell which was which.
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