Khuutra said:
UnstableGriffin said:
It seems he never, and appearantly neither any of you, have actually played Wind Waker.
Really, I am not suprised.
And not to mention, why do we absolutely NEED enemies spamming the screen? If you want to play those kind of action games, you would play Dynasty Warriors.
Also incidentally, what happened to the simplicity of just "linking" the articles, rather unnecesarrily and annoyingly lengthen thread?
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Cute.
Yes, I played Wind Waker, and Ii played through the many-tiered mini-dungeon where you had to fight about eight squillion enemies. I did the same thing in Twilight Princess. Ditto Spirit Tracks. If there was something similar in Phantom Hourglass I did that too, I just don't remember it offhand. The reason I brought up Link to the Past is because Malstrom is wrong about it, which is both ironic and stupid in the context of his rant.
I agree with you concerning the virtues of linking vs. copy/pasting, but hey, at least try to introduce yourself in a more amicable way. What do you say?
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I beg to differ. The number of enemies isn't limited to those mini-dungeons.
Also, I pointed out how the disincrease of enemies is not only not absolute, but also short-sighted, whereas you pointed out in that post how A Link to the Past is where the enemy count dropped.
I like your ability of finding these issues cute for inexplicable reasons. I also like how you find his rant stupid too.
Incidentally, I like how Mr. Malstrom starts gushing about PC gaming and then talk about pinballs after his fan/massive tool starts gushing about Doom(Or rather, "DooM") and how Resident Evil is THE DEFINATIVE EXAMPLE of how bad serious games are.
Oh, and don't you also find it funny how they both gush about Zangeki no Reginleiv, despite the fact that game is still not released outside Japan, therefore they haven't even played it yet.
... Man, there's alot of orgasms in this.
And since I'm here, might as well dissect his rants piece by piece.
"The reaction to Mario 5 is an explanation as to why it keeps staying in the top seller’s list. One thing many people don’t know is that there were many gamers, when Mario Galaxy 1 came out, asked, “Is it a 2d Mario? If it isn’t, I’m not buying the Wii.” Seeing how I bought the DS for NSMB, bought the SNES for SMW, bought the NES for Super Mario Brothers, I think there is a clear pattern. For many people, the Nintendo experience is the 2d Mario experience."
Super Mario Bros. 5? You mean Yoshi's Island? That game was called a sequel(sort of, it's technically a prequel) to Super Mario World, which was sometimes called Super Mario Bros. 4. Or does he mean New. Super Mario Bros. Wii? Why is it called 5? Shouldn't it technically be called 6 or 7? Bleh, whatever, I don't care. I like how he describes 3D Mario games as THE SOURCE OF DEADLY DARKNESS AND TORMENTLY EVIL. I also like how he was just as narrow minded as he is today. For example, personally my Nintendo experience is mostly based on everything BUT Mario.
I still wish I knew the hardware sales estimates Nintendo had for December 2009 for the Wii. I think they had no idea so much hardware would move. They wouldn’t have cut the price if they didn’t think they had a problem moving hardware. One thing is clear, 2d Mario will make people buy Nintendo hardware. Since Nintendo sees the software is responsible for driving the installed base of the hardware, 2d Mario had to have jumped into the upper constellation of Nintendo software to be used to drive hardware momentum. I like Iwata telling Miyamoto, “Oh, you are so going to make more of these…” hahaha. I’ve noticed everyone loves 2d Mario except Nintendo developers and game journalists.
But hey! You magically knew the sales numbers of Metroid Classic on GBA(which last time I checked is not recorded in anywhere)! How could you not know how many Wiis were sold in December?
AND YES! Nintendo and game journalists HATE 2D Mario! That's why there's only two 2D Marios and two 3D Marios released in recent years! It's not because the developers want to be innovative with 3D Mario which allows more imaginative possibilities, it's because they HATE 2D Mario!
"Anyway, I’ve played Galaxy 2, and I really don’t like it. Galaxy 1 at least had the freshness of the gravity and the ‘epic music’. I hate that big purple ****. Why do I have to talk to these stupid characters? And why is there a map screen but it keeps putting me on my spaceship hub? I don’t want to go to spaceship hub everytime I beat a level. And I certainly don’t want to talk to that big fat purple ****."
No you haven't, stop lying to us, we know how much you hate Nintendo games after 80's. And maybe it's because I haven't actually played Mario Galaxy 2, so I really don't know about this big purple starstarstarstar thing, but I like how patient and tolerant he is. He's truly a great example of inner peace to all of us! And if I'm correct, both Super Mario World and Super Mario Bros. 3 had the hubworld and those games were often called the best of the Mario games. So did he always hate the hubworld or does he just hate it when Supe Mario Galaxy 2 uses it?
"If you want a more substantial criticism, let me point out one of the major differences between Mario games and faux Mario games (the 3d Marios). In Mario games, it is all about platforming. And there are multiple ways to get to the end. For example, in Super Mario Brothers 3 I can fly over the level. I can also go through a pipe in the original Super Mario Brothers and bypass some of the evil goombas lurking about in 1-1. I can even use a warp zone and bypass entire worlds! You don’t have any of that freedom or replayability in Galaxy 2. But that is not my ‘substantial complaint’."
Because they are not TRUE Mario games, despite the fact that they are made by the same developer. And wait, if Mario was all about platforming, then why in the hell is a pipe or a warp zone suppose to be a important issues? And I've never understood the appeal of warp zones in the first place. Yes, let's all bypass all of the stages and get straight to the ending, who cares about the game itself when you can get to the ending before you even played it! I also like how this serves as a excuse of why there's no replayability just because there's no pipes and warp zones(I'm pretty sure there were pipes in each level). No cheats? NO GAME!
Super Mario Brothers games has Mario start as Mario. He doesn’t HAVE to get a mushroom or a fire flower or a star to get through a level. You can beat any Super Mario Brothers game with just small Mario if you want.
And let me now ask you a very important question: So what?
I think it is wrong to even describe the word ‘power-ups’ to the items in Faux Mario. A better term for them should be ‘tools’. If you lose the tool, doesn’t matter, another is around. It feels like a modern Zelda game in many ways (and I don’t like those either). I despise puzzle based gameplay.
Yes, because as we all know, Mr. Malstrom HATES if his entertainment even DARES to challenge his intelligence! How dare games make force us using our brains for once!
I think the power-up issue is one of the big reasons why Faux Mario never jived with me. Consider how perplexed I was the first time I played Faux Mario when I was looking for a mushroom to turn my Mario into Big Mario. But there are no mushrooms in that manner. And the only power-ups are for generally required to get through a part. This is why I reject faux Mario even for the term platformer. It isn’t a platformer. It is more like an arena game where you use tools and stuff to get through.
Platformers: The platform game (or platformer) is a video game genre characterized by jumping to and from suspended platforms or over obstacles. It must be possible to control these jumps and to fall from platforms or miss jumps.
I would like to see a true 3d Super Mario Brothers game. Mario Galaxy 2 isn’t anywhere close to getting back to the roots of the series.
SO WHAT!? Is innovation and change such a evil term to Mr. Malstrom?
"ARGH This is not how things were before, how dare there be change! How dare Lincoln free black people from slavery!?"
"The ‘romantic’ elements of modern gaming are things that drive me away. I don’t need to watch the same exact freaking cutscene of the star twirling around Mario before he squeals at the screen each time I beat a level. And I don’t need the ‘signature theme’ being played over and over and over and over and over again when you get that star. And I most certainly do not need to be back on that spaceship talking to that big fat purple piece of ****!"
... He might not be serious about this, but then again, this is the same guy who complained about Metroid Zero Mission having barely a minute long cutscenes, so I'm just gonna put it here as a reminder.
"To contrast, in a Zelda game I would care about how much I can explore, how big the overworld is, how repayable the game is, and so on. The hardcore, rather, would care more about the introduction of the game, how grandma calls Link in from sheep herding, how litlte Link needs to find the missing neighbor’s cat, and they would soak in the music, the graphics, and all as if they were soaking in a digital hot tub."
YES! Because that's exactly what ALL Zelda fans talk about! They NEVER EVEN ONCE started flamewars about the quality of the gameplay! It was all about the graphics! Because as we all know, ALL Zelda fans ever talk about is graphics!