Linkasf said:
Exactly. Unreal and Quake and Doom and others much faster paced than today's shooters. |
That's true, games back then were all about adrenaline rush, moving from room to room engaging in one epic battle after another. Nowadays, there is "plot" in between the engagements to help add to the "story". I blame Half-Life*. Still, I should admit that Duke 3D is still my favorite game. (oooohhh I feel a new thread coming on!)
* Note, I still enjoyed HL