So I have become disgusted with the gaming scene recently. It seems that a company can release 2 or 3 games, which are basically the same game, over the course of 2-3 years and still make millions of money. Also it seems developers can release a very similar game to another developer's game, and still sell millions and earn praise.
Does anyone remember gaming even 10 years ago? Games were "Zelda Clones," "Mario Clones," "Quake clones," "Diablo Clones," "Half-Life Clones" etc. etc. Do you remember any game lebeled as a clone would automatically be labeled as such and the grading would automatically start off at 6 points, and THEN the reviewers and people would start marking down for problems in the game? Remember when sequels were actually that, sequels? Half-Life to Half-Life 2 is an undbouted sequel, Diablo to Diablo 2 was undoubetly a sequel, Zelda OoT was undoubtedly a sequel, Mario 64 was undboutedly a sequel. Do you remember Diablo 2: Lord of Destruction, it cost $30, which was considered a lot of money for the game, and probably expanded the game and offered more new content and play time than most of today's new $60 games? Remember how that was an expansion, and not a seque, and priced as suchl?
Now that you are all done remembering, let's look at what we have today. Best example is Modern Warfare 2. Same engine, same gameplay, a handful of additions and tweaks, $60. Look at Uncharted 2 (yes, I went there), same engine, same gameplay, a handful of additions and tweaks, $60. Left 4 Dead 2, same engine, same gameplay, FEW MINOR additions and tweaks, $60 (or $50). It seems only Metal Gear Solid 4, Final Fantasy 13, and Gran Turismo 5 are a few of the handful of true sequels this generation. Everything else would have fit right under Expansion Pack, and cost accordingly, 10 years ago.
My other point was all the "clones" this generatoin has. It seems that every game needs to get over an 80. Spin it however you want Killzone 2 is a clone of Halo. Is it different? Yes it is, is it a clone? Yes it is. What scores did it get? Too high for a clone. Then we have the whole Forza 3, which spin it however you want, is a clone of Gran Turismo. Don't even start me on all the JRPGs that have come out recently, I think only Valkyria Chronicles wouldn't fall under the "clone" category this entire generation. Why do such games sell so many units, even worse, why are they allowed to have any reviews above a 7? The best "diablo Clone" would be considered Titan Quest, by most, and what's its rating? 80, it also came out 5 years after Diablo 2.
Final issue that I have with modern gaming, DLC. Some guy did the math on LBP DLC, it totaled to $142.45. What.. the... f***k....? I don't feel like I have too explain this point more other than the fact they charge for skins and appearences.
In my last paragraph, I really don't wanna wag fingers and play the blame game, but I really want to know why developers think they can push off expansion packs and clones at full prices, sell millions, and get reiewed so highly. The original games this generation can be counted on your fingers, original games that also inovavated can probably be counted on 1 hand.
/end of rant








