silicon said:
I really don't have any idea how it works. I just assumed since PS2 backwards compatibility didn't seem that straight forward. The 2 god of war games took a few months, and the cell is way more powerful than the previous PS2 chip. I thought that since some engines that are on the cell require using the SPEs in a specific way, it wouldn't translate easily to something else.
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Backwards compatibility was an issue with the PS2 to PS3 transition because the compiled source-code on the game discs can not run directly on the Cell processor; and the Cell processor is not powerful enough to emulate the PS2's GPU and CPU well enough to offer high game compatibility. The game engines from the PS2 can (and often were) rapidly ported to the PS3, and the reason why game development has taken so long is the engines needed to be (dramatically) upgraded to offer the kinds of features and effects people expect from PS3 games; and the time (and cost) of generating graphical assets for a PS3 game are dramatically higher than a PS2 game.









