So I go to work today and I honestly don't feel like working so I waste my time on the nets. What's new that wasnt on Friday afternoon I wonder. Atlantis launched off for a supply mission, a NASCAR with an emblazoned NINTENDO on it, Russia bans MW2 due to the first level, MW2 cracked... wait what? So here it is, day 6 after launch. My knee jerk reaction was to make a post here, and I did, but I guess that post was rather small compared to wha has happened to MW2 over the weekend.
Not only did a whole lot of the games options become available (console, FOV, and other cvars) but apparently IWNet was cracvked and dedicated servers are also running, fully customizable, ON IWNET WHILE BEING RANKED. No need for Steam, no need for VAC, low grav servers, unlimited ammo servers, all kinds of servers, and even leans is supposedly is back on some of them, WHILE RANKED ON IWNET as well.
So what has been learned from this ordeal? I guess a few things:
a) Pirates support their games a whole lot better than developers do
b) Your game WILL be cracked, the more bullshit you do to your game the faster
c) Pirate copy >> $60 copy
I called up a friend who accidentally bought this game, meaning I kinda forgot to tell him with what they were doing to the PC version so he didn't know, and now he is downloading a copy just so he can get in on the "fun servers," which are apparently packed. IW, it's a sad day that even the people who bought the game legally prefer the pirate copy of your own.
Now all eyes are on IW I guess, if they do anything other than add in dedicated server support (which is obviously very doable) then MW2 will have record setting downloading stats. Their only reasonable option is for them to come out and say that they were stupid and to add in all the functoinality that MW1 had.








