Over 217k people have signed the petition!! It is still growing!
http://www.petitiononline.com/mod_perl/signed.cgi?dedis4mw
Over 217k people have signed the petition!! It is still growing!
http://www.petitiononline.com/mod_perl/signed.cgi?dedis4mw
shio said: Over 217k people have signed the petition!! It is still growing! http://www.petitiononline.com/mod_perl/signed.cgi?dedis4mw |
Good work guys, you did it.
http://news.vgchartz.com/news.php?id=5871&mp=1
shio said: Over 217k people have signed the petition!! It is still growing! http://www.petitiononline.com/mod_perl/signed.cgi?dedis4mw |
There's a fundamental problem with the petition. It's potentially not credible. IF Infinity Ward received a petition with 500,000 signatures. They'd have to determine a couple of things
- Who signing the petition would actually buy the game if they made the requested changes.
Similarly
- Who is signing the petition just to sign the petition.
There is no control or structure to the petition. There is nothing stopping someone from voting more than once.
So lets say that out of the 217k "people" that signed the petition, they'd only receive an additional 56k sales from making the changes. Then they have to consider just how many more people would pirate the game if it was that much easier to play online. Would they lose that many sales from having a game that's easier to play online without paying for it?
I know its hard to understand but you have to approach this issue from both sides of the coin. Unfortunately the PC gaming community has etched a terrible name for themselves in the eyes of developers by pirating every piece of software known to man. Even if you look at the PC Game behemoths (Blizzard, EA, Valve, Relic, NCSOFT), they either made a name for themselves before piracy took hold or adhere to a subscription model where someone has to pay in order to play the game. And honestly, why should gamers really care if the next Starcraft can only be played on Battle.Net? B.Net has been amazing since its inception in the late 90's. And at this point, you are a moron or just plain stupid if you can't hook up a router to LAN party online.
The other issue comes from arguing that game developers are pushing for a closed system, and that console gamers should take heed. I don't really see the relevance of this argument. There should be nothing wrong with it. This is like an NRA member arguing that you shouldn't be able to control how many machine guns he has in his house. Xbox live members have been playing on closed servers for years and fully enjoy their experience. Some would argue that its because "they don't know any better", but that really only holds ground for a small percentage of the population. Some people just want to play the game and have fun.
And honestly, that is kind of where I stand on this. In the end , you have a few thousand people raising a stink over a video game. You are sitting there not having fun while millions are. If you don't want to play, then just don't buy it. But the active effort to sabotage the developer is nothing short of short sighted, immature, and a little sad. And it's not that I don't appreciate standing up for what you believe in. I just think your time should be spent on something that actually matters.
Jereel Hunter said:
Good work guys, you did it. http://news.vgchartz.com/news.php?id=5871&mp=1
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"and the remaining 6% of sales were for the PC version". If this is true, then the petition and the negative publicity might be damaging the sales even more than I expected. thanks for the link, I didn't see it before.
Jereel Hunter said: Good work guys, you did it. http://news.vgchartz.com/news.php?id=5871&mp=1
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The PC version has sold bugger all.
dorbin, you can come join us when this happens, and wonder why you didn't make a stand when you had the chance.
shio said:
"and the remaining 6% of sales were for the PC version". If this is true, then the petition and the negative publicity might be damaging the sales even more than I expected. thanks for the link, I didn't see it before.
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Since you're the one who's stresses how PC games aren't frontloaded, and that PC games sell for ages vs the frontloaded nature of console sales, I should point out that 6% of the MASSIVE week 1 (9.4M) is 564,000 week 1 sales... based on the fact that PC games have insane legs, that means the PC version could end up selling several million.
Jereel Hunter said:
Since you're the one who's stresses how PC games aren't frontloaded, and that PC games sell for ages vs the frontloaded nature of console sales, I should point out that 6% of the MASSIVE week 1 (9.4M) is 564,000 week 1 sales... based on the fact that PC games have insane legs, that means the PC version could end up selling several million. |
I also said that COD4 will sell/sold around 8 -10 millions on PC(big shoes for MW2 to fill ). The fact that it was just banned in Russia (one of the most emerging videogame markets, and PC-centric), and Impulse, Gamersgate, D2D and other DD stores are also boycotting doesn't help MW2's sales.
And I'll say what I've been saying all along: this negative response and word-of-mouth will damage more as the time goes by and the hype and buy-rush dissipates.
dorbin2009 said:
- Who signing the petition would actually buy the game if they made the requested changes. Similarly - Who is signing the petition just to sign the petition. There is no control or structure to the petition. There is nothing stopping someone from voting more than once. |
Huh? The reason of the petition is to express dissatisfaction of the choices made by infinity Ward. It is serving it's purpose greatly.
dorbin2009 said: So lets say that out of the 217k "people" that signed the petition, they'd only receive an additional 56k sales from making the changes. Then they have to consider just how many more people would pirate the game if it was that much easier to play online. Would they lose that many sales from having a game that's easier to play online without paying for it? |
What the hell are you talking about?! MW2's MULTIPLAYER HAS ALREADY BEEN HACKED!!!
IT WOULD'VE BEEN HARDER TO PIRATE MW2 IF IT HAD USED DEDICATED SERVERS!!!
You are completely ignorant about this matter.
dorbin2009 said: I know its hard to understand but you have to approach this issue from both sides of the coin. Unfortunately the PC gaming community has etched a terrible name for themselves in the eyes of developers by pirating every piece of software known to man. Even if you look at the PC Game behemoths (Blizzard, EA, Valve, Relic, NCSOFT), they either made a name for themselves before piracy took hold or adhere to a subscription model where someone has to pay in order to play the game. And honestly, why should gamers really care if the next Starcraft can only be played on Battle.Net? B.Net has been amazing since its inception in the late 90's. And at this point, you are a moron or just plain stupid if you can't hook up a router to LAN party online. |
Lie much? The PC gaming community is known as the most mature community of all. Compare it to the kids playing xbox live that spend their days teabagging and swearing every day.
As for the PC game behemoths (Blizzard, EA, Valve, Relic, NCSOFT), none of them needed to switch to subscriptions to be successful.
EA is supporting PC more than ever, and released much more games on PC recently than any other platform. All their big exclusive games were all on PC (Spore, Sims 3, Warhammer Online), and Warhammer Online was actually smaller than both Spore and Sims 3.
Blizzard never needed WoW to survive. Infact, Blizzard made a big risk in making an MMO when it was a niche market. Now Blizzard is still PC exclusive and is supporting PC more than ever, with Diablo 3, Starcraft 2 and WoW: Cataclysm all coming out soon. Battle.net will have a subscription, but it will be optional, and Battle.net 2.0 will be far better than the old Battle.net for everyone.
You forgot that there are new big guys like Stardock, CD Projekt, Paradox Interactive, Popcap and Gas Powered Games. All of those never relied on subscriptions for their success.
LAN is a relic of the past, when PC gamers rarely had decent connections to play PC games online. I trust in Blizzard when they say that they are creating an alternative for tournaments. They're not Infinity Ward.
Actually, Blizzard is pratically forced to make an alternative to LAN, because Starcraft is by far the biggest e-sports in the world.
dorbin2009 said: The other issue comes from arguing that game developers are pushing for a closed system, and that console gamers should take heed. I don't really see the relevance of this argument. There should be nothing wrong with it. This is like an NRA member arguing that you shouldn't be able to control how many machine guns he has in his house. Xbox live members have been playing on closed servers for years and fully enjoy their experience. Some would argue that its because "they don't know any better", but that really only holds ground for a small percentage of the population. Some people just want to play the game and have fun. |
Many Xbox players are ignorant of the alternatives. they're paying $50 every year for a service that is worse than FREE services like Steam. A poor, african family would be happy just to have an old, fixed telephone, yet the kid from the suburbs would rather have an iPhone. Now imagine that old telephone had an exorbitant pay rate, making it almost as, if not more, expensive as the iPhone.
dorbin2009 said: And honestly, that is kind of where I stand on this. In the end , you have a few thousand people raising a stink over a video game. You are sitting there not having fun while millions are. If you don't want to play, then just don't buy it. But the active effort to sabotage the developer is nothing short of short sighted, immature, and a little sad. And it's not that I don't appreciate standing up for what you believe in. I just think your time should be spent on something that actually matters. |
It's not immature to defend what you believe in. infinity Ward's decision may change how FPS are viewed. P2P gaming is the worst thing to happen to Shooters ever. If you have a big franchise like COD get away with P2P on PC, more multiplatform devs may follow suit. Carmack himself believes that.
shio said:
"and the remaining 6% of sales were for the PC version". If this is true, then the petition and the negative publicity might be damaging the sales even more than I expected. thanks for the link, I didn't see it before.
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Nah, that's just how low the PC version sells with piracy these days. So maybe 10k people didn't buy the game because of the petition. All the other people who signed probably still bought it like was shown on multiple steam boycott groups! LOL! This is just more evidence to show the poor sales of CoD4 on PC thanks to piracy as well.
nightsurge said:
Nah, that's just how low the PC version sells with piracy these days. So maybe 10k people didn't buy the game because of the petition. All the other people who signed probably still bought it like was shown on multiple steam boycott groups! LOL! This is just more evidence to show the poor sales of CoD4 on PC thanks to piracy as well. |
Well I bet people are pirating it just to spite IW, also because of the simple fact that the hacked, cracked version of the game is far far superior to the legit now. You can play on legal servers, you get the consoles, you get all kinds of customizatoins, hidden game-types, perks, and killstrak bonuses (A TANK!). I don't see how you can compare CoD4 to the pile of shit that MW2 is at all.