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Forums - General - Anybody here play Dungeons and Dragons?

I'm taking the Trickery and Travel domains, so hopefully I'll be able to fill out the utility niche as needed.

I'll talk to my wife about taking Lockpicking as a cross-class skill. You know what they say: cross-class learning is the path to a full and rich life!



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Why is your wife so damn cool? Hopefully my future will be into video games as much as yours.



"Life is but a gentle death. Fate is but a sickness that results in extinction and in the midst of all the uncertainty, lies resolve."

Kamal said:
Why is your wife so damn cool? Hopefully my future will be into video games as much as yours.

I definitely recommend dating a girl-nerd if you happen to find one who is to your liking.



I have no idea what version I played, but it was probably 3.5.
Your team already looks like a balanced group. Just pick good skills.



I did. Still would but don't have a group in where i'm at.

Played 3.5.

 

I also have D&D tactics advanced for PSP. 

 

Really charcter choices depend on if your going to be using a board or not and how well your GM is.



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famousringo said:


As for clerics, they're one of the most powerful base classes in the game, in exchange for the not-so-fun role of spending a lot of spell slots keeping their comrades in the action. Their skill selection kinda stinks, though. If you don't mind being support and being accountable to a church/god, I say more power to you. There are some good prestige classes out there for them, but they tend to be limited depending on what god you worship. If you're starting at low level, I suggest you persuade the party to get you a wand of Cure Light Wounds ASAP, it's the most economical way to heal once your spells have run dry, and there are going to be situations that you just have to heal through.

That is the beauty, and terror of the 3.5 Cleric though. They can memorize whichever spells they need, and then transform them into a heal spell of the appropriate level via the divine skill or whatever it is called. So long as they are mildly conservative with spell usage then you have a seriously nasty character who can destroy things pretty quickly. More so if you can get the wan, which shouldn't be terribly hard.

The party looks fine. It could stand to have some more magic running around, but it shouldn't cripple you to lack it. Wizards do become the most amazing class late game so long as you know how to work them though. It involves not a small amount of knowing how exactly to phrase a Wish spell. Even still it would never be a good idea to deprive a team of a cleric for a wizard. You can pole and prod the cleric spell list to achieve many of the same results.



Starcraft 2 ID: Gnizmo 229

I'm thinking I might homebrew this prestige class in the end after all. Something about being an Odinist, yada yada yada, basically anti-magic tank who specializes in buffing allies and maybe gets a bonus Air domain.

We're getting a Wizard of course, but I have the Travel and Trickery domains as-is so I can pull a lot of that weight too.

But holy shit is the Radiant Servant of Pelor boring.