Not interested in Tri-Ace games.
| kowenicki said: it was just bad full stop... the disc changing was a welcome relief... |
Oh, I'm not saying it's actually good or anything, it's mediocre. Just, what I think makes it look "bad" is the poor voice acting.
Rockstar: Announce Bully 2 already and make gamers proud!
Kojima: Come out with Project S already!
I watched a stream of the jpn version when it released for the 360 and my impression of it's story ... wasn't a good one, so I'll be skipping this.
I avoided SO4. Honestly the real problem is the script. The voice acting can't save it. The words that were coming out of their mouthes in the cutscenes I saw made me vomit. Sci-Fi kawaii desu ne crap. Jrpg devs need to stop insulting our intelligence. And while some people have said the gameplay was good, others have said that it is a tedious chore that gets old. I think I'm going to trust the latter crowd on this one. Most jrpg fans said that Tales of Vesperia and Eternal Sonata was a lot of fun but there was a minority who have said that the combat is really stale and repetitive and after playing those two games myself from beginning to end credits, I have to agree with the latter crowd. Many of these jrpgs that try to do the action thing don't do the action thing very well. Generally, Beat-em-ups/Hack-n-slashers with RPG elements (like Muramasa, Castle Crashers) > jRPGs with real-time elements (ToV, Eternal Sonata). And it didn't help that ToV and Eternal Sonata were like saturday morning fairy tale animu. Telling by the cutscenes, SO4 seems to clearly fit into that camp as well.
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