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Forums - Sony - NEW Heavy Rain GAMEPLAY -- Looks AMAZING very much choice in what to do.

CGI-Quality said:
selnor said:
I think people may be getting carried away with the choices part. Developer says this is a free choice section. In other words my impression was that there will be plenty of linear moments. This scene seemed insignificant to the main story, so choices like eating or homework are easy to implement.

I personally cant wait for the game though. Relax in bed and play. One thing though, I thought it would look alot closer to CGI than it does. I was actually a little let down on graphics front of this latest footage. Water from the tap, chairs in the living room. Wood on art desk etc. Also lots of visible polygons. Rough edges, not rounded, where you can see the triangles of the models. Regardless it does still look nice. But it's not in my top 3 best PS3 graphics anymore.

Still, after finishing Uncharted 1 and MGS4 on my new PS3 Slim at Xmas should be looking to get this.

And through all that, the game still has months of polish time left. And this footage isn't "latest" either. This footage has been shown before. The corner store footage is newer, and NO console game has characters models as detailed. You clearly haven't seen recent footage...

http://www.gametrailers.com/video/corner-store-heavy-rain/56911

The are no character models as detailed on consoles...


That was better. Some of the scenery stil iffy, but like you said, still time for polish. The character models are beautiful. I think the only game that is that good to is Mass Effect 2. Mass Effect 1's models were immensly detailed, but 2's are alot better. But thats a different thread.



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huaxiong90 said:
sugarEXpress said:

Ehm you describe the gameplay and call it plot, which is actually the user generated story ... there is absolutely no plot in Tetris. Winning or loosing Tetris doesn't create plot. It creates a story for you to tell which happened inside the Tetris mechanics but Tetris on it's own have absolutely plot. Wich absoluteley eliminates the idea of Tetris beeing a interactive movie b/c movies have plots.

There is plot in some racing games ofc like F-Zero or the later NFS games.

The objective of the game is the plot. I said "even if it's very, very simple".

 

Bottom line: Heavy Rain is a game for people who want movie-like experiences.

Dude ... the objective of a game is not the plot .. in mario you have to get to the last level and jump over bowser but the plot is to rescue the princess and face your shadow and get the elexir(archetypes) ... one thing is plot/story element the other  is gameplay element ... tetris lacks story/plot elements so it proves that games aren't interactive movies.

Now HR have massive plot/story elements but little gameplay created story elements like you cannot talk about HR like about something Tomb Raider. b/c your gameplay created story in TR would be: I jumped abouth some pits and shot some wolves where in HR it would be: i pressed a button and then a tape rolled on. Now the difference in HR is, that the tapes compared to a classic interactive movie are much much shorter so this is why i called it an advanced invteractive movie.

And ofc tetris generates "story" like : my block fall in and i was trapped but then i got some sticks ... yada yada yada. Every game generates story (history) through playing it but not every game has a story to tell ... if you understand what i mean.