starcraft said: @Gnizmo
I have not (to my knowledge) said that the gaming media is entirely objective. Hence the designation "for better or worse." But as measures go, what else is there? Whilst there are certainly exceptions, I believe there is some correlation between reviews and sales. Take Bioshock for example. It had little hype in the lead up to it's release, but sold wonderfully on reviews.
Werekitten is simply looking to get into a fight with someone that's trying to defend the gaming media as entirely objective or legitimate, I've seen him do it before. But I am simply not that person.
He's an intelligent poster, who can see quite clearly what I am saying, and what I am not saying, but he chooses to ignore that line in order to try and discredit the former with the latter. |
I won't lament the poor form of speaking indirectly of me when we've been speaking directly, or of trying to second guess an hidden agenda in what I say...
Oh, wait... :)
Joking aside, let's go to the beef. I have certain ideas about how good reviews are in giving any individual indications about the quality he/she will recognize in a game. And I have some technical ideas about how meaningful it is to use aggregated scores. But that's not what I put on the plate, really.
For a second let's substitute the problematic term "quality" with "critical reception", and let's say that we're talking of what the reviewers' community thinks.
My question was formulated in that way for a very specific reason. There are games that might score very well when they come out, or in the context of what they are, and yet the value they have in a library is not written in stone nor that easy to compare with different games.
The value that Forza 2 had as game per se in the eyes of a reviewer is one thing. The value that it adds to the lineup is another, and certainly changes once Forza 3 comes out and obsoletes it. I'm sure reviewers would agree.
The same can be said for smaller, cheap, short experiences that you can download on PSN or XBL. They are rated for what they are, but certainly not in the same scale as retail games. I'm sure reviewers would comfirm that.
What this means is that even if you are talking of critical opinion and not the grand concept of quality, your method is not consistent. Because if you went out today and gathered in a room those same critics that rated those games in the context in which they came out and were priced, they would probably be horrified by the idea that the total value of a library might be quantified by counting those scores over a cutoff.
I frankly expect that when asked about it they would do the common sense thing: talk by genres, see what value a gamer can find today on each platform per genre, find the weak and strong point of each.