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Forums - Gaming - What is the appeal behind JRPGs

RageBot said:

lol, what JRPGs did you play for throwing out such an unknowledgable claim.

Pretty much every "classic" one and then some.



"'Casual games' are something the 'Game Industry' invented to explain away the Wii success instead of actually listening or looking at what Nintendo did. There is no 'casual strategy' from Nintendo. 'Accessible strategy', yes, but ‘casual gamers’ is just the 'Game Industry''s polite way of saying what they feel: 'retarded gamers'."

 -Sean Malstrom

 

 

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Garcian Smith said:
RageBot said:

lol, what JRPGs did you play for throwing out such an unknowledgable claim.

Pretty much every "classic" one and then some.

Which of them?



Bet with Dr.A.Peter.Nintendo that Super Mario Galaxy 2 won't sell 15 million copies up to six months after it's release, the winner will get Avatar control for a week and signature control for a month.

JRPG's are always giving me wat i want out of a role playing game. a Good story, it has a certain degree of challenge, over 30 hours of gameplay. They also alwyas have a leveling up system that actually matters btw(not like in fallout and Oblivion that claim to be RPG's).

WRPG's however are alot more difficult for me to get into. Most of them are in an open world environment which is fine and all most FF games have the same thing. But with WRPG's it feels like im playing an MMO and the game itself is made up of a buch of useless side questing and therefore takes focus out of the main story(Oblivion is a perfect example of this). another problem is that most of them are featured in some generic medieval setting that really dosent appeal to me.

Bottom line here is that i can always trust a JRPG to give me wat i want but with a WRPG i have to approach it with caution and see whether or not the game has the qualities im looking for




 

 

                     

I don't like the term JRPG or WRPG.

It's supposed to be two different types of games: as if to say turn-based party based RPG's are supposed to be "JRPGs" and more real time RPG's are supposed to be "WRPGs".

In my view games like Secret of Mana and Mass Effect are both Adventure-RPG's.

While Final Fantasy 7 and Lost Odyssey are turn based RPG's.

I also consider Games like Demon souls and oblivion to be adventure games. Most people wouldn't hesitate to call Zelda an adventure game but would consider Oblivion and Demon Souls RPG's based almost entirely on the fact that you gain exp and level, which is the only major distinction between these games and a Zelda game.

In the end I think the term "JRPG" and "WRPG" was invented by forum goers who were too lazy to type out
the more descriptive definitions and use those terms as short hand.



Steroid said:
I don't like the term JRPG or WRPG.

It's supposed to be two different types of games: as if to say turn-based party based RPG's are supposed to be "JRPGs" and more real time RPG's are supposed to be "WRPGs".

In my view games like Secret of Mana and Mass Effect are both Adventure-RPG's.

While Final Fantasy 7 and Lost Odyssey are turn based RPG's.

I also consider Games like Demon souls and oblivion to be adventure games. Most people wouldn't hesitate to call Zelda an adventure game but would consider Oblivion and Demon Souls RPG's based almost entirely on the fact that you gain exp and level, which is the only major distinction between these games and a Zelda game.

In the end I think the term "JRPG" and "WRPG" was invented by forum goers who were too lazy to type out
the more descriptive definitions and use those terms as short hand.

in Demon's Souls it matters a lot. In Oblivion...not so much




 

 

                     

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reaver_x said:
Steroid said:
I don't like the term JRPG or WRPG.

It's supposed to be two different types of games: as if to say turn-based party based RPG's are supposed to be "JRPGs" and more real time RPG's are supposed to be "WRPGs".

In my view games like Secret of Mana and Mass Effect are both Adventure-RPG's.

While Final Fantasy 7 and Lost Odyssey are turn based RPG's.

I also consider Games like Demon souls and oblivion to be adventure games. Most people wouldn't hesitate to call Zelda an adventure game but would consider Oblivion and Demon Souls RPG's based almost entirely on the fact that you gain exp and level, which is the only major distinction between these games and a Zelda game.

In the end I think the term "JRPG" and "WRPG" was invented by forum goers who were too lazy to type out
the more descriptive definitions and use those terms as short hand.

in Demon's Souls it matters a lot. In Oblivion...not so much

Yes but the point is is Zelda you "gain levels" too. Except it's in the form of a heart container. This single difference suddenly makes the game a different genera. It's dumb to me. Oblivion Demon Souls ans Fallout 3 are adventure games at heart.



I have a friend from Japan who explained to me why are their games called rpg. Basically it's the battle system and the ton of choices you can make in battle. As long as a game has this it's considered role-playing to them.



RageBot said:

Which of them?

Chrono Trigger, every Final Fantasy, Tales of Symphonia, Skies of Arcadia, Dragon Quest 8, Xenogears, Lunar... you name it.

 

What's your point?



"'Casual games' are something the 'Game Industry' invented to explain away the Wii success instead of actually listening or looking at what Nintendo did. There is no 'casual strategy' from Nintendo. 'Accessible strategy', yes, but ‘casual gamers’ is just the 'Game Industry''s polite way of saying what they feel: 'retarded gamers'."

 -Sean Malstrom

 

 

I used to think jrpgs had great stories when I was a teen but eventually these stories didn't drawn me in anymore and didn't seem anything special and I wondered why I kept playing these games. lol. (since it's hard to accept that you don't like something you grew up loving) Back then, it seemed like the stories, cutscenes, etc. were like a "reward" for the tedious encounters but when you stop caring about those stories and cutscenes, you just think, "If I wanted a good animu story, I'd watch animu or play a visual novel and not have to deal with the tedious, long gameplay. If I wanted great gameplay, I'd rather play another genre right now." I went back to jrpgs this spring/summer playing 6 from the backlog since I had the time to tackle them then and after that I knew that this genre just doesn't appeal to me anymore (I really liked one and there were two others that were fun but then after awhile I just wanted to get them through and it felt like a chore).

I might try spacing the hell out of jrpg playthroughs and playing them simultaneously with other games to see if that makes a difference. Could just be jrpg burnout (since I played many of them on the PS1 and through retro emulation, got bored, took a long break, played some on PS2, got bored, took a break, actually beat 6 of them on the 360, got bored, haven't touched one since August). A balanced playlist is most likely the way to go. I can't imagine how many people online play almost nothing but jrpgs for years (perhaps even over a decade) and NOT get sick of them. Meanwhile, Fable II, UFC 2009 Undisputed and BlazBlue (I normally don't like animu fighters) have been consistently fun for me recently.

Magna Carta II (a krpg but it's like a jrpg with korean MMO flavor single-player style) looks like it would be refreshing and might hold my interest for the 50 or so hours it takes so I'll probably play that when it goes to the bargain bin. In the mean time I'll probably get some of the older cheaper games I haven't got yet that I want to play.

My opinion of jrpgs is similar to my opinion of nu metal (except I look at the past jrpgs with rose-tinted nostalgia and think "what was I thinking?" at my old nu metal collection). I loved the hell out of that stuff as a teen but nowadays I can barely hold myself from bursting out in laughter after seeing the teen melodrama trailer that is Final Fantasy XIII. Stories like that aren't "deep". That's pop corn entertainment. And not even good pop corn entertainment. I'd rather watch cheesy True Blood and some good animu than play that. If I don't go "ugh" while reading the FF13 and Resonance of Fate reviews, I'll probably get those when they are cheap just because I stupidly still have faith (even though I end up getting bored of most jrpgs part-way through). I know I'm not the only one that has this sort of love/hate relationship with the genre. You see this a lot online and in real life (if you know people who grew up with jrpgs on the playstation).



For those saying that most JRPG's have teen melodrama's as stories, I just ask you, have you played Final Fantasy XII, Parasite Eve, Dragon Quest V, Shadow Hearts or Panzer Dragoon Saga?
Because the storywritting in those games is comparable to even the greatest and classical books that exist, and involve themes that are trully complex and well thought of.
Do yourself a big favour and play any of those RPG's ;) You'll be pleasently surprised.



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