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Forums - Gaming - What is the appeal behind JRPGs

I might just have to play Earthbound again some day. Nothing like ordering a pizza to prepare you for the battles ahead.



 

 

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One thing Ive noticed, in WRPGs its pretty fun in the beggining, starting doing things and building your character, JRPGs is the other way around, for me, when they start they are kinda boring but when you get to the ending and know how the story ends its the most joyful moment I get from games.

Also, art and music are better on most JRPGs.



Onyxmeth said:
AngelFire18 said:
thats why i like resident evil 3... it offers choices... if you do certian things you get bonuses....i like kh simply because of the style...and ps.... i hate a HUGE overworld.... it gets confusing and unless you get a bonafied finger pointing in a certian direction or place it gets annoying.

You should play Fable II. It gives you some magic pixie dust line that shows you the way towards whatever mission or location you have selected.

Fallout 3 pretty much does this too since you have the compass. The red line is your active mission and you just always keep it pointing ahead and you'll be heading in the right direction.

ill have to look into that.



Brawl Code- 3179-6370-3098 Name:Richi   

Mk Code-3480-4494-2675 Name:Richi

 

i have Breath of fire 2 and have played it for 4-6 h no on the VC but i find extremely tedious, battle every 4-5 steps, slow alot of grinding and just dull in general. I'll probably push myself through it because i dont want it to feel like money wasted. Anyway how much different is this game from say any of the FF games on the snes? Obviously they have different story and characters etc. but how is it gameplay wise?



Because they satisfy every gaming need of purpose in a game. The characters actually make me care about the game, the stories are paced with the gameplay creating a great experience, the music draws me into it, the gameplay is simple and easy; thus never frustrating me and making me start over. You have many choices that have a lot of impact in the game; simple things like stealing or morphing enemies into items without overly complex stuff that I just don't care about.

If you're into more hardcore gameplay, some JRPG's can let you max out your stats if you feel the need to.

Multiple side quests and minigames keep you going if your brain wants something different for a period instead of the story.


That's the appeal



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