
Uncharted 2's Nathan Drake. All 80,000 polygons of him.
Just by viewing Uncharted 2: Among Thieves screens or trailers, the first thing you’ll notice are the incredible graphics. Naughty Dog was able to utilize the power of the Cell processor more than ever before, which allowed them to focus the graphics chip to certain aspects of the game.
In a video interview found in Uncharted 2: Among Thieves, Pal England, Lead Programmer at Naughty Dog, talked about the graphics of Uncharted 2. The main characters typically have eighty thousand polygons in them. Even more impressive, just using the graphics card, Naughty Dog was able to pump out two million triangles in every frame.
“Our characters they typically have eighty thousand polygons in you know, one character, like the main character. In total- what we try to push through to the graphics chip at one point two million triangles that we try to draw every frame. We do a lot using the cell processor.”
Naughty Dog really pushed the PS3 hard this time around and it shows. Every level in Uncharted 2 looks better than the previous. Look for a full review later this weekend.
Pretty Impresive seems like a lot of work went into him, almost as much as god himelf: source: http://www.examiner.com/examiner/x-12218-Providence-Video-Game-Examiner~y2009m10d10-Uncharted-2-graphics-detailed-Two-million-a-second-eighty-thousand-in-main-characters[/url]

"Rainbird: Why don't Nintendo and Microsoft Copy the Sony Blog?
Bagenome:You can't shoot things on a blog, and babies can't read, so I don't think it would suit either one's target audience."
| d21lewis said: Honestly, do JRPG makers even realize how hard it is to save the world? That shit is impossible!
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