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Forums - Gaming - OH MY GOD ! ONLY 95 KB

CDiablo said:
Imagine what these guys could do with blu ray.

Well the estimated size of this game with " normal " programming is about 200 - 300 MB.

However it is very difficult develop an entire game using procedural algorithm.  



 “In the entertainment business, there are only heaven and hell, and nothing in between and as soon as our customers bore of our products, we will crash.”  Hiroshi Yamauchi

TAG:  Like a Yamauchi pimp slap delivered by Il Maelstrom; serving it up with style.

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I have to say, I HATE LONG LOADING TIMES, Oh man that was the worst thing in Oblivion.






Wow, 95KB is obscenely small for a game that looks like that...



ssj12 said:
actually the 96kb is a lie. It installs a large chunk of data into your temp files while the game loads up. The data is deleted when you exit the game.


That doesn't change the fact that the Kolmogorov complexity of this game is less than or equal to 95KB, which is really amazing. The Kolmogorov complexity of an object is the length of the shortest computer program capable of outputting the object and represents the smallest size that a general purpose compression algorithm can compress a representation of the object to.

 This demonstrates that most games are egregiously suboptimal in their usage of long term storage. This game achieves something that's probably within spitting distance of optimality, but of course it's at a trade off for loading time and temporary storage space. However, if hardware provided acceleration for these methods, space on game discs would never be an issue again.

Of course sound and video are the most difficult sorts of data to adapt to these methods, but it is possible. Video can be replaced with in-engine cut scenes and it's not inconceivable that voice acting could be replaced by a sophisticated voice synthesizer that simply "reads" the game script with parameters for a wide variety of human/humanoid voices. That last one's more than a bit impractical now and of course even when it is possible I'm sure that storage capacity will have vastly outstripped the requirements for even uncompressed sound data.



"Ho! Haha! Guard! Turn! Parry! Dodge! Spin! Ha! Thrust!" -- Daffy Duck

How the hell do you download the game? That website is like a labyrinth.

 

Edit: Ah found it, jesus I hate that website.



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to SeriousWB go to:
http://212.202.219.162/kkrieger



Wii code: 4679-4491-5808-6319,MKWii: 4296-3394-2843; Animal Crossing Wii: 3008-1736-4670.

 

Yea found it, and it won't work for me =(



josenieves1 said:
That is amazing!!!!! 96 KB!!

 You want amazing. let me show you an example of 4KB of data in a quick post here in this.

 

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Put that in a .txt file, rename it to .exe ... and... you get.. THIS. fr-057 



PSN ID: Kwaad


I fly this flag in victory!

Also, look up Werkkzeug. It's the tool they use to make most of their stuff.. I think they published Werkkzeug1.



PSN ID: Kwaad


I fly this flag in victory!


So it's kind of like an optimized compression scheme built around game code? Interesting. I played it for a little and I never thought 96k of anything could look like that.