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Forums - Sony - So I was in Toys 'R' Us today and played a PS3 ...

sieanr said:
CrazzyMan said:
Try Ratchet, Uncharted, and GT5:prologue, when they out.
Then tell your opinion. =)

PS3 is the most powerful console to date.
Ratchet has proved that.
GT5 16 cars, 1080p@60Fps vs PGR4 6 cars, 720p@30Fps.

Except PGR has wether effects. I'm sure GT5 prologue lacks them because they dont want to put the effects in unless its 110% accurate, thus they are behind the times intentionally.

 

Oh, and Sigma does really crazy and really shitty scaling to get to 1080p.

But whatever, all this 1080p is a bunch of bull since 720p is almost the exact same and indistinguishable for most sets. Its just PR hype and a ploy to get people to buy 1080p Bravias.


As posted above, Sigma is a 720 line game.  What I find interesting is that you say it's "really shitty scaling" yet all the 360 games that use scaling I assume you think are perfectly fine?  I have to tell you, I played Perfect Dark at  friend's house (supposedly at 720p but according to above, they rendered at 640 and upscaled as alot of the 360 games do it seems) and it looked like utter crap.  Sigma was leaps and bounds better.

 Also, as an owner of a 52" TV, 1080p is definately better looking.



It seems the mods need help with this forum.  I have zero tolerance for trolling, platform criticism (Rule 4), and poster bad-mouthing (Rule 3.4) and you will be reported.

Review before posting: http://vgchartz.com/forum/rules.php

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GearsOfGods said:
elendar said:
GearsOfGods said:
GT5 60fps at 1080p runs perfect.

PS3 is far more powerful only fanboys deny that, now tapping into that power is imo only being done by a handful of developers working on the PS3! thus most PS3 360 games are very similar. I don't get whats so hard about accepting that PS3 is superior to the 360, Sony is a hardware corp you really think they would have a hard time out doing Microsoft in hardware design ? Lets get real people.

 

Yeah lets get real. Your post is full of fanboy bs~

Lets get real, you wish you had the PS3! Its ok deny realty if it makes you feel better.


Wow, that was truly the most insightful post I've ever read. The way you guessed his desires from just reading a single line of his online prose was absolutely fantastic!

Show them how it's done, O' wise one.

 



My Mario Kart Wii friend code: 2707-1866-0957

fazz said:
krik said:
Anyway, a console, unlike a PC, is normally an investment for 6-8 years and PlayStation has always been a surprising scalable system. Who would believe God of War 2 was possible to do on the PS2 when it come out? I wouldn't.

You ruined your comment with that. First of all, a console is NOT an investment like a PC is. An investment is something you can recover the money you put on it. You can't do that on ANY console. Second, a well built PC, not necessarily expensive, but with well chosen components can last some good time doing it's job and doing YOUR job. 8 years? Sorry, but the PS2 is on it's 6th year and is dieing off. Why Sony released the PS3 is it had the PS2? Why MGS4 is being released for PS3 and not for PS2? Sorry, but no. Last, a system's brand has ZERO related to it's scalability. By knowing it's capabilities you can know what a system can do. I wasn't surprised to see something like GoW2 on the PS2, because I always knew that with time and effort they would use it's hardware to the max... just as you said in your post.


The term investment is not only used in the monetary context. He was reffering to time invested into a gaming console, which is a perfectly valid statment.

 As you have mentioned, the PS2 is currently in it's 6th year which fell into his modest range of 6-8 years, so I'm not entirely sure why you are ripping him on this =/

  "I always knew that with time and effort they would use it's hardware to the max" Of course we know that, but we are never sure of what that limit actually is untill we actually see it (Well I can't anyway... I'm not so intimately familiar with the systems hardware and it's limitations). GoW2's visuals, to me,  were a surprise and were absolutely stunning at the time. Other games may have looked better on the cube or Xbox, but regardless, it was still surprising to see this coming from the PS2.



Summarizing the truths around here:
- 1080p is 1080 lines or vertical resolution, 720p is 720 lines or vertical resolution. Then, you can have any horizontal resolution you want. Usually, for movies, it's 1920x1080 because that's a 16/9 ratio, and 1280x720 for the lower HD resolution, for the same reason. But 960x1080 is still 1080p. The human eye is more sensitive to vertical resolution, which is why we use the vertical resolution to describe the standards, not the horizontal one. Stretching the horizontal resolution is no big deal actually, even if x2 should be the limit, but the eye won't notice it as much as if it was the vertical resolution.
- 1080p is immediately noticeable as far better than 720p on sets 40" and higher (at the right distance range, of course). Only delusional people say otherwise.
- The difference between 30 fps and 60 fps is not noticeable by the human eye, except by very gifted or trained people perhaps. The eye is fooled as soon as 24 fps actually. The brain notice going from 30 fps to 60 fps, when you have to interact with what you see. In this case, the brain clearly sees the lag between the action taken and what happens on the screen, and is disturbed. At 60 fps, the brain won't notice the lag, except with very gifted people.



Avalach21 said:
routsounmanman said:
Avalach21 said:
ssj12 said:
krik said:

This means the PS3 can do it. And soon more games will have it but for now developers are still learning the PS3.

Anyway, a console, unlike a PC, is normally an investment for 6-8 years and PlayStation has always been a surprising scalable system. Who would believe God of War 2 was possible to do on the PS2 when it come out? I wouldn't.

PS: I rather have 60FPS and 720p than 30FPS 1080p. 30FPS, especially on a shooter, is stressful on my eyes.

you can count frames? There is barely any visible difference between a locked 30FPS and locked 60FPS.

If you check all the PSN games, like I said, at least 90% of all of them are running at 1080p.


Ouch... not true at all sir. There is a large difference between 30 and 60 fps. You can play CS at 30fps, and ill play at 60fps and I'll pwn you all night long.


ssj12 said 30fps LOCKED. Which means no more, no less; just 30 frames per second. That's enough for all kinds of games (FPS and sports too).


When I lock a game (as stated, we'll use counterstrike) at 30 fps, and then lock it at 60 fps, I notice an immense difference. The eye will notice a difference up until the 50-60fps range, but after that, there is no difference.

I do not believe that the human eye can see differences over 30fps. Yet the suggested fps is mere a mean value, a game running at 30fps will produce something in between 15 and 45 fps and the part that goes under 25fps is indeed noticable.

With a game running at 60fps you may suspect that in 99% of the cases the framerate will be above 24fps. 

Also dont forget that the GPU of the PS3 is almost identical to the GPU that you can find in the XBox. So it isn't surprising that we have similar looking games since the Cell is the only difference and is currently preforming lower to equal to the XBOX cpu.
And in theory the XBOX and PS3both have far too less memory to have 1080p games, as someonesaid. Modern PC games require 1GB main memory and some games already 512MB video memory. So the possibilities are limited.



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Andir said:
sieanr said:
CrazzyMan said:
Try Ratchet, Uncharted, and GT5:prologue, when they out.
Then tell your opinion. =)

PS3 is the most powerful console to date.
Ratchet has proved that.
GT5 16 cars, 1080p@60Fps vs PGR4 6 cars, 720p@30Fps.

Except PGR has wether effects. I'm sure GT5 prologue lacks them because they dont want to put the effects in unless its 110% accurate, thus they are behind the times intentionally.

 

Oh, and Sigma does really crazy and really shitty scaling to get to 1080p.

But whatever, all this 1080p is a bunch of bull since 720p is almost the exact same and indistinguishable for most sets. Its just PR hype and a ploy to get people to buy 1080p Bravias.


As posted above, Sigma is a 720 line game.  What I find interesting is that you say it's "really shitty scaling" yet all the 360 games that use scaling I assume you think are perfectly fine?  I have to tell you, I played Perfect Dark at  friend's house (supposedly at 720p but according to above, they rendered at 640 and upscaled as alot of the 360 games do it seems) and it looked like utter crap.  Sigma was leaps and bounds better.

 Also, as an owner of a 52" TV, 1080p is definately better looking.


Yeah, PDZ looks great... oh shit, I never said that.

Sigma does really screwy scaling that makes things look really blurry (not a problem most PS3 and 360 games that are scaling have) Just look at the B3D thread, I think someone posted comparison screens where 720p looks noticibly better than 1080p on their set.

The general concensus seems to be that 1080p with Sigma is all around bad, so I'll take that over your experience.



Leo-j said: If a dvd for a pc game holds what? Crysis at 3000p or something, why in the world cant a blu-ray disc do the same?

ssj12 said: Player specific decoders are nothing more than specialized GPUs. Gran Turismo is the trust driving simulator of them all. 

"Why do they call it the xbox 360? Because when you see it, you'll turn 360 degrees and walk away" 

I'm not sure about this but the 24 fps eye limit thing may be misleading. Even being true, it doesn't mean that you won't notice the difference when video goes above 24 fps, due to synchronization issues I suspect. The game's fps may not be synchronized with the brain's image processing.

Note - the above is just a guess, I'm not an expert in such stuff and I'm not in the mood to research it right now :)

 



My Mario Kart Wii friend code: 2707-1866-0957

My 2c without reading the thread - there is not that much difference between 720P and 1080P in games at the moment anyway.

The difference comes from 720 - 480.



> The Darkness - 1080p/60FPS

Lots of silly 60fps claims here. I found this one the most silly. The Darkness run at 30hz (unless where it drops) with upscaling from 1024x576.

Don't confuse 1080p output capability with actual rendering resolution.



This thread and title should had have the word troll in it.

@krik
at least you know what you are talking about



31 million PS3's by end of this year