Despite my objections to relying on conjecture based on words like probably and perhaps, I ran the numbers anyway.
At Microsoft's 70/30 split for revenue, the average game, if released for 800 MS points needs just over 107,000 downloads to be profitable, or just over 71, 000 if released for 1200 MS points.
Most quality games have no trouble selling 70-100k, so for developers the primary concern should, as always simply be to make a compelling game that people will want to play.








