http://www.split-screen.com/2009/09/29/former-bungie-dev-halo-reach-will-be-fking-awesome/
“Imagine living in a commune where everyone loves what they do and does their all for the community, but instead of growing hemp and playing hacky sack, you are making kick ass video games and playing hacky sack.” This was Lead Game Designer Christian Allen’s answer when asked what it was like to work at Bungie – and when he personally referred to Halo: Reach as “Super-Secret Next Project”.
After leaving Bungie recently, he stated on his blog:
“I am supremely confident that the crew at Bungie will continue to kick ass on Halo: Reach. It was an honor to work on a great title with some of the most talented folks in the industry; Reach will be fucking awesome.”
Allen also worked at Red Storm Entertainment as Lead Multiplayer Designer on Ghost Recon Advanced Warfighter, a critical and commercial success that released first on the Xbox 360 and later for PC, PS2 and Xbox. He’s currently working as Lead Designer at WB Games on an “unannounced, AAA game title”.











