Thank you for the bolded text. It made it easier to see what you were getting at without having to read through all the nonsense.
Proud member of the Mega Mario Movement
Warrior of Light
Thank you for the bolded text. It made it easier to see what you were getting at without having to read through all the nonsense.
Proud member of the Mega Mario Movement
Warrior of Light
I hope the author realises you can't send light through an opaque ball... opaque means light doesn't pass through it.
Sony's balls are translucent

| TWRoO said: I hope the author realises you can't send light through an opaque ball... opaque means light doesn't pass through it. Sony's balls are translucent |
The last sentence made me lol. Sorry. 
Proud member of the Mega Mario Movement
Warrior of Light
I would bet Nintendo's is easier to work with, just because it's more integrated. More hardware parts for Sony's should translate to more problems, despite their basic similarities (since you have the wand and the Eye to program for).

Monster Hunter: pissing me off since 2010.
No matter how easy to develop for it is, it will still look like a vibrator.
Easier than what? The Wii controller? I suppose,since the PS control is just a knock off (once again just telling the truth no trolling) but more advance.
| wiifan75 said: Hard to believe that Ninty would have a more complex system to work with but hey, their motion control is already old. Sony is starting new so they've had the time to learn and time to simplify the idea of it all. Hope Ninty is making development resources easier to work with over the last 3 years. |
They don't. Sony's wand uses LiveMove, the same middleware that Nintendo has been using since the Wii came out. To be precise, version 2 which was designed specifically for the Wii MotionPlus, and has now been adapted for Sony's wand.
http://www.gamasutra.com/php-bin/news_index.php?story=23892
http://www.gamasutra.com/php-bin/news_index.php?story=19432
Developing for Sony's wand will be easy because it will be almost the same as developing for Wii, which developers should be quite familiar with at this point. The author is confused because he isn't doing adequate research and is viewing the situation through Sony-tinted glasses.

"The worst part about these reviews is they are [subjective]--and their scores often depend on how drunk you got the media at a Street Fighter event." — Mona Hamilton, Capcom Senior VP of Marketing
*Image indefinitely borrowed from BrainBoxLtd without his consent.
From what I understand, the Wii will allow you access to the raw data (orientation of gravity, gyros, IR and buttons), just like the PS3 wand does, but there is 1st and 3rd party software available to generate "gesture" data so you don't have to figure out all that stuff yourself. Raw position data is much harder to work with, which is why 3rd parties created libraries to handle that in the first place. There have even been demo videos released to the public about these libraries. Ultimately they will have to create similar libraries for the PS3 as "gestures" are incredibly important. You don't want people to have to follow a precise path relative to the screen, you want them to execute a "gesture" as not everything can be 1:1.
However, according to this, the PS3 will report relative position to the screen directly, which the Wii does not have that capability unless the software developer programs it in themselves which is harder to achieve. This gives programming for the PS3 the edge, as even Nintendo had a hard time getting 1:1 working due to resynch issues.

famousringo said:
They don't. Sony's wand uses LiveMove, the same middleware that Nintendo has been using since the Wii came out. To be precise, version 2 which was designed specifically for the Wii MotionPlus, and has now been adapted for Sony's wand. http://www.gamasutra.com/php-bin/news_index.php?story=23892 http://www.gamasutra.com/php-bin/news_index.php?story=19432 Developing for Sony's wand will be easy because it will be almost the same as developing for Wii, which developers should be quite familiar with at this point. The author is confused because he isn't doing adequate research and is viewing the situation through Sony-tinted glasses. |
obviously you found what I was really interested in while I was typing.
