r2007 said: I guess so. That's why that grass behavior seemed so unnatural to me. The better the graphics, the more noticeable are this kinds of minor flaws.
That's a thing people from Pixar always talk about, it's why they avoid trying to have more realistic computer rendered images, they say the closer to realism you get, the further away you are. You know we look at real life all day, we don't study it, so we really don't comprehend all the nuance of motion, but subconsciously there is so much going on that we pick up, and hence notice when it's not right. So I think for many years we'll still be able to tell the difference between real life and graphics. But for now it sure looks sweet.
On a side note as pretty as Motorstorm is I think it fails on so many levels to capitalize on it's potential. The first crash I saw in the game was amazing, all the little pieces flying off, it really separated itself from Burnout Revenge's crashes. Then after three more crashes, they felt the same, so many pieces blow off and the steel carcass goes flying, they could have made this game the off-road version of Burnout(I'm not suggesting to copy, but it would have added depth to make accidents a part of the game play) Plus the games sense of speed is terrible compared to Excite Truck. Despite Excite Truck's bad graphics, after playing insanely fast and flying some 200-300 feet in the air, Motorstorm starts to feel boring. Especially when your car falls into a gap and you watch it crash and fall for what feels like an eternity. It's unfortunate when a games only standout point is being pretty. If I owned it I'd honestly only play it when people were over to show off the ps3's graphics, then I'd put it away and play something else.