Ok fellas, I'm the biggest GT fan in the planet (check my thread in my sig if you want proof) and I want to keep this discussion as civil as possible. That means NO "wtf, GT5 is the best game ever" and NO "GT5 > Forza 3". If you want to dispute anything that I'm saying, please do so with actual points and realistic arguments.
So far, from what I've seen in videos and read from review sites, there are a couple of things about the damage that concern me.
1.) No scratches, dents, paint removal, or glass breakage.
2.) Damage is purely cosmetic and does not affect handling.
3.) Only a portion of the cars are capable of being damaged.
Leads me to believe a couple of things are happening at PD.
1.) Kazunori isn't experienced/doesn't have enough time/doesn't want to render damage. It looks substandard and lacks polish. It was expressed in a video included in GT5P that he believes that rendering damage to cars ruins the image.
2.) Car manufacturers aren't on board with the idea. Since only a few cars are going to get damage, it looks like the brands aren't keen with the idea of their advertisement cars getting trashed. In other games, they don't seem to have a problem with this; however, since Gran Turismo closely replicates each makers' cars to the closest details, getting them damaged will kind of break the mystique (especially with high end brands).
Which leads me to think of a couple of things they should do.
1.) Delay. I know that the game has been in development for a ridiculously long amount of time, but if I were to choose between this current form of damage and a better degree sometime in the future, I'd wait.
2.) Remove damage altogether. Gran Turismo is known for perfection in the areas they delve into. Their car modeling, engine sounds, driving physics, etc, are all top notch. Their damage modeling so far is not up to their standard at all. I'd rather it not be there at all, because GT1-GT4 have nothing wrong with them. If it ain't broke, don't fix it.. unless you know what you're doing.










