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Forums - Sony - COD4 looks better on the PS3?

^^ No I´m pretty sure Leo is right the PS3 has UNLIMITED POWER MAUHAHAHAHA !!!!!!!!!!!



 

 

 

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Each system has the same amount of ram last i cheacked but the PS3 has more powerful ram, the PS3 has 256 normal ram and 256 XDR ram clocked at 3.2ghz. While the 360 has 512 normal ram.



I'm not sure what to make of this. Infinity Ward has said multiple times that both versions of the game will be identical, so I'm thinking the journalist is just making something out of nothing. He probably just saw to different builds on each system and jumped to conclusions.

I think we should be happy that IW's first game on the ps3 is turning out as well as it is. They're putting a lot of other dev teams to shame with this one.



GranTurismo said:
the PS3 has more powerful ram

I think that is because PS3 Ram lifts weights whereas the 360 ram is lazy.

 

*edit* this just in:  PS3 Ram under investigation for using performance enhancing drugs... 

 



I hate trolls.

Systems I currently own:  360, PS3, Wii, DS Lite (2)
Systems I've owned: PS2, PS1, Dreamcast, Saturn, 3DO, Genesis, Gamecube, N64, SNES, NES, GBA, GB, C64, Amiga, Atari 2600 and 5200, Sega Game Gear, Vectrex, Intellivision, Pong.  Yes, Pong.

So basically you are saying the PS3's Ram is like a 2008 Dodge Ram SRT-10 and the 360's Ram is like the Dodge Ram 1500 with a V-6?

**giggles**

I know, poor comparison, but when you said powerful Ram this is what I thought. :)



 


Get your Portable ID!

 

My pokemon brings all the nerds to the yard. And they're like, "You wanna trade cards?" Damn right, I wanna trade cards. I'll trade this, but not my charizard.

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PS3 looks better.
COD4 on 360 will sell 4x more.



GranTurismo said:
Each system has the same amount of ram last i cheacked but the PS3 has more powerful ram, the PS3 has 256 normal ram and 256 XDR ram clocked at 3.2ghz. While the 360 has 512 normal ram.

 

By "normal ram" you mean GDDR 3 ram.  The bandwidth between the memory and system is pretty close for the PS3 and Xbox 360.  The 360 uses a unified memory architecture, which has the advantage of flexibility and the disadvantage of sharing bandwidth.  The PS3 has the opposite advantage/disadvantage: non-shared bandwidth but less flexible memory usage.  In theory, it could provide higher memory performance if memory performance is your bottleneck, but it will be harder to work with.

The Cell, on the other hand, just isn't as good for gaming as the Xbox 360s CPU cores.  If there were two cores like Sony originally intended it would be much more competitive.