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Forums - Microsoft - How much would Halo: Reach having Natal controls help Natal's launch?

If it is NATAL ONLY, and it comes with a few objects (can be used as weapons in game) i think it could really help natal. It would be smart to, it gets support from one of the most known games.



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jmcraddock said:
If it is NATAL ONLY, and it comes with a few objects (can be used as weapons in game) i think it could really help natal. It would be smart to, it gets support from one of the most known games.

*rememers the video on IGN with the "peripherals"*

 

XD XD XD XD



It would be cool if Reach was a light gun Halo game, you know the kind of game they have been dreaming about on the Nintendo forums for the last 2.5 years but haven't really got?



Tease.

Squilliam said:
It would be cool if Reach was a light gun Halo game, you know the kind of game they have been dreaming about on the Nintendo forums for the last 2.5 years but haven't really got?

The worst part about that is that Quake for the Wii, its a homebrew port, has by far the best FPS controls of any Wii FPS. Try it out, I promise you'll love the feel. What it does show is that FPS games on the Wii can have phenominal aiming. What confuses me is why on Earth devs can't do it but some random guy at a computer can... >_>

Point of this post? That to make the FPS work great with IR, FIX THE TARGETING RETICAL.



GOTY Contestants this year: Dead Space 2, Dark Souls, Tales of Graces f. Everything else can suck it.