I''m rather ambivalent about videogame criticism myself. I don't use it to chose or judge games specifically, but will normally look at a few reviews to get a general feel for what a game offers - in this sense I suppose I use it as a buyers guide to an extent, although in a fairly marginal way.
To be honest, being 43 and having played videogames since year dot, really, I often feel that I myself have a far better grasp of a game and it's potential worth than many reviews I read - the issue being I need time to do some research, understand the developers, get my hands on a demo, etc.
In the end the issue is, I believe, that at heart most games are a mechanic, with set rules such as a game of Tennis, or Chess. Sure, these days many have plots, etc. but really these are for the most part tacked on and poor. The core of any game is its mechanics - and while in certain ways that allows for a certain kind of review focused on function - i.e. is the frame rate good or bad? Does the cover system work or not? - it also posses some issues due to the extremely broad range of potential tastes, etc. of the end user.
Anyway, keeping this short - I think the review system works in three ways:
1) fueling demand via previews, etc. as part of the incestuous nature of the industry, in a similar fashion to most entertainment industries
2) as a buyers guide in some ways similar to a restaurant review - i.e. if you like Pizza this is good Pizza, if you like FPS this is good FPS
3) as a post release evaluation mechanism - hey, if X, Y and Z were added next time this thing would sell gangbusters, and I guess sometimes as a measure of success - did the game get a good Metacritic average or not?
Try to be reasonable... its easier than you think...







