also experimenting with the three quarter tuck. Hit the link for the full interview.
http://www.1up.com/do/feature?pager.offset=0&cId=3175544
1UP: So, speaking of him being in t-shirt and jeans, who can claim credit for the whole "half-tuck" phenomenon?
AH: Tim Schafer coined that phrase, right? Because we all love it, and now everybody says "the half-tuck." Of course, credit goes to the character modeler, but I remember a conversation about how you never want your character to be symmetrical. So when you see that he's a guy in t-shirt and jeans, you go, "hmm, we'll have to have something on him to throw the symmetry off." So we have things like the fact that his sleeves aren't pulled up the same way on each arm, his holster was on one side, and his shirt half-tucked-in, to give him some asymmetry. We didn't know how awesome it would look. For this game, now Elena is rocking the half-tuck.
1UP: Is there a conscious effort to tuck his shirt in more often now?
AH: I don't know how conscious of it we were; we definitely knew that even though he does a lot of climbing and jumping, and a shirt wouldn't be tucked-in at all, that we at least want some sort of semi-tuck this time. At least it's more tucked-in for the front than last time, since we have to attach his pouch. It's still half-out in the back.
1UP: So it's official: Nathan Drake's shirt is more tucked-in.
EW: It's a little more than last time. You can notice if you put [the two games] side-by-side.
AH: It's the three-quarter-tuck this time.








