Piracy. Whether you're the corporate executive complaining about imagined monthly losses greater than the GDP of France, the digital packrat who downloads every game ever made, or the bored forumgoer, chances are you have an opinion about it. There are so many, in fact, that these debates never seem to get anywhere, instead getting bogged down over things such as whether it constitutes theft, whether there is a moral justification to disobeying grossly unfair copyright laws, etc. I have, however, uncovered a lot of insight into the whole debacle over the infinite permutations of discussion on the subject matter over the years, and I think I can boil it down to five points which can help to move the debate forward.
A) Piracy is Not Theft - By definition, theft necessarily involves the depravation of goods. Piracy, however, takes an intellectual work and creates an unauthorized copy of it, leaving the creator with the original. Most arguments centre around the depravation of lost sales, but these may or may not have existed. Take, for example, this sentence: By copying this sentence, you, the reader, agree to pay me $100 billion USD. Now, since you had to copy it to your computer's memory just to read it, and you have therefore just created an unauthorized copy of that sentence, did those $100 billion ever exist in the first place?
B) We Need Copyright - The whole point of the copyright system is to encourage the creation of intellectual works, which is to be rewarded with a period of exclusive profitability before it passes into the public domain. Now, in a world where the value of an idea is zero because it can be infinitely copied, what incentive is there aside from prestige for anyone to create any intellectual work?
C) Prestige Doesn't Pay the Mortgage - Accordingly, relying on prestige as a sole motivating factor is not enough to encourage the creation of intellectual works, as there are a great many pieces of work which are reliant on economic resources to create. It's all well and good to lavish praise on an artist, but praise doesn't put food on a dinner table. In fact, if we had relied on it in the first place, it's quite likely that the whole gaming industry would never have come into existence in the first place. Clearly, other factors are needed.
D) Pandora's Box Was Built by IBM - This brings us to the root of the problem. Thanks to computers and the internet, the physical supply of an idea is now effectively infinite, due to the fact that it costs practically zero to copy. The classical economic laws of supply and demand therefore break down, as they would dictate that the price of anything with infinite supply is zero.
E) The Real Question - Based on all that, the question we should be focusing on is as follows: Is there a way in which a society can encourage the creational of intellectual works by rewarding their creation with a return proportional to their beneficial value (whether in utility or popularity), fully acknowledging that the work can and will be infinitely copied? The answer must reconcile the notion of creating incentive to produce intellectual works with the fact that that technology has driven the supply for existing ideas to infinity; failure to do so will basically criminalize everybody with a computer, cell phone, radio, or any piece of electronics with any storage ability whatsoever.
Even if the answer can be discovered, it will still take a great deal of political will to implement it on any large scale, but so far, it seems more sensible to focus on finding a workable answer to begin with. I'm quite bored of the existing patterns of argument over theft and civil disobedience, and would much rather get bored on a whole new set of questions, which I hope eventually comes out of the whole debate.
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