JaggedSac said:
You do know that Natal shoots out its own infra red bursts. Lighting conditions do not matter, at least for the motion control. They even have video where they turn off the lights and play with Natal. I am quite sure they do not need more than 1.3 million pixels of depth information to accurately capture multiple people's skeletons.
http://www.gamertagradio.com/vbportal/forums/showthread.php?p=69293 EDIT: I also disagree completely that it was output from the depth detection device that caused the avatar issue. It was almost definitely a software issue. Since Natal can only detect depth of a two dimensional plane, the act of turning around needs some fancy algorithms to compute, not impossible, but it obviously needs work. That is where the issue lies. |
for facial recognization it's important, 1.3mpx is the sensor capacity only, recording size it probably less.
same as 2mpx eye can only do VGA 60fps.
while i agree input the camera was not the only issue was part of the problem, it's the CMOS technology which it's know to produce noise even with good light conditions a signal with noise can produce a bad output, especially with things like artificial intelligence and neuronal nets.
1.3mpx and CMOS are the cheapest mpx it's not the problem but CMOS sensor.







