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Forums - Microsoft - Microsoft Studios Patents A Camera Control For 3rd Person Game

http://www.skoar.com/news/admin/-microsoft-studios-patents-a-camera-control-for-3rd-person-game.html?Itemid=46

This is what we managed to rummage through the mind boggling number of patents floating across the world wide web. Microsoft it seems has patented a new method of camera control which will be utilized to offer a smoother degree of control and aiming for a third person/first person action game. The patent also cites references of the much hyped and mediocre “Brute Force' as a description of how this system is supposed to work for squad based shooters.

“In a third-person shooter video game, the viewing perspective is smoothly transitioned between an "explorer" viewpoint and a "ready" viewpoint as game conditions change. In the "explorer" viewpoint, scenes are depicted from a camera positioned behind and removed from a character. The explorer viewpoint offers a wide angle of view of the surrounding combat area, enabling the game player to scout the terrain. In the "ready" viewpoint, scenes are depicted from the camera as it is repositioned close to the character. The ready viewpoint provides a narrower angle of view to facilitate better aiming when the character is engaged in armed combat. The transition between the explorer and ready viewpoints tracks a non-linear path. “

“A technique for controlling camera viewpoints in a third-person shooter video game is described. Scenes are depicted from a camera positioned behind and removed from a character that is being controlled by a player. As conditions change during the game, the camera is moved smoothly along a non-linear path between an "explorer" viewpoint and a "ready" viewpoint. In the "explorer" viewpoint, the camera is farther removed from the character to provide a wider angle of view of the battle terrain as the character moves about. In the "ready" viewpoint, the camera resides just behind the character to facilitate better aiming when the character is engaged in combat. Selection of a camera viewpoint and timely movement between the two viewpoints are controlled to facilitate a more intimate feel with the character and to avoid having obstacles obscure vision of the character and/or reticle used to sight targets.”

This somehow has a stench of "Reach" written all over it, since there has been heavy speculation that the game shall indeed incorporate a format of squad based team mechanics with multiple Spartans being displayed in the picture.


I remember Brute Force, It had a good concept, but was too easy, short, and not that good.



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Lol...brute force. Lets not hope for a sequel...

I'd love to try camera controled action games.

"Get down kitty!!!"



Sounds like Gears or RE4 or Uncharted or almost any kinda TPS nowadays.



The tech should be interesting. I think I'm more annoyed with the whole patenting of functions within a game though. Its nothing new, I know. I just feel that ultimately every concept will be patented down to shooting a weapon at an object on a screen, and it will cripple development, and seal the fate of any new/upcoming developers. Imagine a place where one company has all forms of enemy AI patented, another that has all weapon forms patented, and another that has all types of level design patented. No one would have the permissions to create a game again.

All the properties in the monopoly game are being bought up. Only Baltic Avenue and Water Works are left.



bardicverse said:
The tech should be interesting. I think I'm more annoyed with the whole patenting of functions within a game though. Its nothing new, I know. I just feel that ultimately every concept will be patented down to shooting a weapon at an object on a screen, and it will cripple development, and seal the fate of any new/upcoming developers. Imagine a place where one company has all forms of enemy AI patented, another that has all weapon forms patented, and another that has all types of level design patented. No one would have the permissions to create a game again.

All the properties in the monopoly game are being bought up. Only Baltic Avenue and Water Works are left.

./agreed



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bardicverse said:
The tech should be interesting. I think I'm more annoyed with the whole patenting of functions within a game though. Its nothing new, I know. I just feel that ultimately every concept will be patented down to shooting a weapon at an object on a screen, and it will cripple development, and seal the fate of any new/upcoming developers. Imagine a place where one company has all forms of enemy AI patented, another that has all weapon forms patented, and another that has all types of level design patented. No one would have the permissions to create a game again.

All the properties in the monopoly game are being bought up. Only Baltic Avenue and Water Works are left.

I didn't think you could patent in-game actions like this...I don't like your future sir, nope not one bit.



The Interweb is about overreaction, this is what makes it great!

...Imagine how boring the interweb would be if everyone thought logically?

Wow, that seems like a pretty generic camera action. Someone could violate that patent without knowing it.



senortaco said:
bardicverse said:
The tech should be interesting. I think I'm more annoyed with the whole patenting of functions within a game though. Its nothing new, I know. I just feel that ultimately every concept will be patented down to shooting a weapon at an object on a screen, and it will cripple development, and seal the fate of any new/upcoming developers. Imagine a place where one company has all forms of enemy AI patented, another that has all weapon forms patented, and another that has all types of level design patented. No one would have the permissions to create a game again.

All the properties in the monopoly game are being bought up. Only Baltic Avenue and Water Works are left.

I didn't think you could patent in-game actions like this...I don't like your future sir, nope not one bit.

I know. It's going to have to come down to patent violation sooner or later and a major attack on the patent system, hoping for an overhaul. That or an alcohol-fueled genocide.



Yep Patents suck. Competition is good for the industry. Without competition games would not have evolved as fast as they have. Without competition I would have always owned Nintendo consoles.

Hell because of competition my fave consoles of each gen look like this:

Commodore 64
Nes
Snes
N64/PS1
PS2
360



Natal?