Doom II details:
The original Doom II casts players as a space marine whose skills allowed him to survive the hordes of Hell across the moons of Phobos, Deimos and even the demonic realm itself. While he returns home after the horrific events of the first game, he soon discovers that the demons that invaded Mars have also managed to make their way to Earth. This forces him to fight his way through the forces of Hell once again. The Xbox Live version of the game will include the three original chapters of Doom II, plus a brand new episode. There was no indication as to whether or not these levels would be derived from the Master Levels or Final Doom expansions, so these should be brand new to fans of the classic. Only two levels are currently designed, however, and there were no details about how long the new chapter would be.
The game will also feature the standard 200 point XBLA achievements, and will include 4 player splitscreen play for either co-op or deathmatch modes. While deathmatch was only present on the show floor, the gameplay was quick and engaging, particularly for anyone that'd played the original title. There doesn't seem to be any visual enhancements to the game, so whatever the new chapter levels will feel as though they're seamlessly incorporated into the plot. There was no release date given, but additional details should be available later this year.
We don't provide the 'easy to program for' console that they [developers] want, because 'easy to program for' means that anybody will be able to take advantage of pretty much what the hardware can do, so the question is what do you do for the rest of the nine and half years? It's a learning process. - SCEI president Kaz Hirai
It's a virus where you buy it and you play it with your friends and they're like, "Oh my God that's so cool, I'm gonna go buy it." So you stop playing it after two months, but they buy it and they stop playing it after two months but they've showed it to someone else who then go out and buy it and so on. Everyone I know bought one and nobody turns it on. - Epic Games president Mike Capps
We have a real culture of thrift. The goal that I had in bringing a lot of the packaged goods folks into Activision about 10 years ago was to take all the fun out of making video games. - Activision CEO Bobby Kotick