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Forums - Microsoft - What I don't understand about Halo

kn said:
twesterm said:
kn said:
And last, but not least, when was the last time you saw anyone walk away from their property because of some intruder? Would you abandon your home to cockroaches or would you spend great time and effort to kill them?

If the cockroach problem presented me with the options of die or GTFO then yes, I would gladly just abandon my property.

I don't know, just the way they make the Flood seem it just seems like it could live real long without life to feed on. If it could live a long time, then it could just migrate to a galaxy that didn't get touched by the Halo's (like Earth) and continue to spread. I assume since they can follow they can go as fast as the things their following and since they can travel between places pretty quickly in the game the flood can move that quickly then.


Well, the cockroach problem is not a "die or GTFO" optio. It presents a real threat, but the threat is percieved to be "eliminatable" so the option to eliminate (or attempt to) is made instead of abandoning.

There are few such paradoxs in real life and the story certainly reflects this. Rarely is there a scenario where life-changing events are set in stone and the exact outcome in the future is known definitively based solely on you choosing event A or event B exclusively.


 But if the eliminating attempt means dieing in the process, it's still die or GTFO.  Now with what RussWakelin said, that makes more sense and is pretty much what i was looking for.



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and above all else, what kind of game would it make otherwise, imagine "HALO - you play mastercheif where you're sole obejuective is to get all of your belongings packed away and move to a new home"

It would be more like the sims



Those people that think they're perfect give a bad reputation to us who are... 

"With the DS, it's fair to say that Nintendo stepped out of the technical race and went for a feature differentiation with the touch screen, but I fear that it won't have a lasting impact beyond that of a gimmick - so the long-lasting appeal of the platform is at peril as a direct result of that." - Phil Harrison, Sony

I've only read the first post because I think people started getting into too much spoilers. I've only finished the first Act of Halo 3 so far.

The forerunners I assume were not the only sentient life in existance, so moving away probably would only temporarily fix the problem. The flood would fluorish on all other life, and eventually spread to where ever the forerunners moved to.

As for the whole "what's the point in killing the Flood if you end up dead in the process", my thought is the forerunners may have been altruistic in a way, and they were protecting any life beyond the several galaxies, and protecting any future life that would eventually emerge after the flood was killed.

And whenever there is a movie or a game that the alien reasoning just doesn't make sense to me, I don't think that makes the game unrealistic or unbelieveable at all. I just chalk it up to the fact an alien race would have a different way of thinking and viewing things than us. I mean men and women have problems understanding how the opposite gender thinks. And we are both human. I'd imagine an alien race would have a way different thought process than us.



Tag: Hawk - Reluctant Dark Messiah (provided by fkusumot)

RussWakelin said:
This might help...

In the Halo book "Ghosts of Onyx" they discover a "safty world" that was built by the fore runners (as is also implied by the "Arc" in Halo 3)

Based on this and the data terminals found in Halo 3, here's my current understanding:

The forerunners initially tried to fight the flood more conventionally and counld find no means of defeating it.

They then built the Halo project that would destroy all life in the galaxy but...

They also built one (or more) safe havens (Arks) that they could hide in and survivie the cleansing of the Halo rings.

So there is an Arc on earth somewhere in Africa (Halo 3), and humans are the direct descendants of the Forerunners.  

(I think, frankly I have little interest in video game stories, with even the best ones ranking below that of a mediocre film or book)



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