bardicverse said:
Oooh ooh! I know! I know! A tech demo of a half-complete project was shown off..... but enough about Sony motion controls. |
So you think the only thing shown at E3 was a tech demo?



bardicverse said:
Oooh ooh! I know! I know! A tech demo of a half-complete project was shown off..... but enough about Sony motion controls. |



What's even stranger is that it suddenly dipped right back down to its normal levels. Maybe it's an error in tracking?
Could this be where a correction was made?
Mike from Morgantown
I am Mario.I like to jump around, and would lead a fairly serene and aimless existence if it weren't for my friends always getting into trouble. I love to help out, even when it puts me at risk. I seem to make friends with people who just can't stay out of trouble. Wii Friend Code: 1624 6601 1126 1492 NNID: Mike_INTV |
matt247 said:
So you think the only thing shown at E3 was a tech demo? |
I think your icon is accurate. You must be a PC, because your sense of humor is null.
Stop taking everything so seriously, we all die soon fron North Korea's nukes.
bardicverse said:
I think your icon is accurate. You must be a PC, because your sense of humor is null. |



matt247 said:
I'm not really taking it that seriously, just messing with you. I guess that's difficult to convey in just text. But I guess Project Natal is working because everyone is just associating it with E3 and not the games that were shown. |
Fair enough, we have a pulse!
True, tho really there wasn't anything either amazing and/or that people didn't expect. Game media has very finite space for news, so unless an update comes the same day, the topic isn't focused on that product. In other words, the games at E3 are considered old news until there's new news on them. The same thing applies to Natal. Despite its functionality, MS has a very difficult road ahead of them. They have a lot of market penetration to do right before Natal releases, to even get the general attention of the casual markets they're aiming for.
I've been banking a lot of brainpower into finding new ways of marketing and getting a product out there. With our FPS in development, I'm already figuring out the best ways to get the game out. The core of it is to creat a demo of the product, and get the demo into people's hands. From there, priuce the game reasonably, so the gamers that enjoy the game will make a small economic purchase for the full game. Yet, the key thing is to get the demo into their hands. Natal is hardware (partly). How will MS get it into people's hands? They need to make the casual gamer love playing it, but before they buy the game. What made the Wii so popular was the party aspect, nongamers playing with gamers, turning them into the new casual market. Needless to say, Im a bit wary to see if MS can do what Nintendo did, as it's not their specialty.