Ok, so my guess is this has been done before, but I have not seen it, and might have a new twist on a played out argument, so I thought I would post this.
Let's look at WoW, WoW is a game where everyone starts out with nothing, is on an even playing field, and are equally rewarded for the same efforts.
If you do nothing, you get nothing. If you apply a level of effort into the game, you are rewarded. In the end WoW (and any MMO) is nothing more then a fancy achievement system.
WoW is the perfect example of a utopian Capitalist society. perfect in execution.
What makes it fun, is what makes Capitalism work, people are willing to put forth a great amount of effort if in return they are rewarded appropriately.
Now, here is my question. How would you model a game that was an example of utopian Socialism? What would make people play it?
If you, for example, added up all the gold earned in a day of playing WoW, and called that your collective success as a society, how would you model a socialistic style game that would achieve equal gold to a game setup like WoW?
I claim you can't, and this is an example of why socialism doesn't work.
Discuss :)











