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Forums - Gaming - Is a 3-D VR helmet peripheral a realistic possibility end of next gen?

NightstrikerX said:

I don't think we're going to see a helmet within the next upcoming years. Rather, we'll see people slowly adopting 3D gaming more and more as Motion control becomes standard and 3d TVs per say become more commonplace. The biggest concern I have with a VR helmet is that it sounds like it would be exceedingly expensive, not to mention that it's exclusively a single player experience. It sounds difficult for other people to join in on the fun without having their own helmets. Which would just up costs together.

If a controller costs roughly $39.99, imagine what a helmet would cost.


This would be why Nintendo will not do it. It doesn't suit their new image, which is their old image, and its simply too expensive still.
@sguy78, We didnt even have them at arcades in oz. I had to wait 4 hrs one morning to go and play Virtual Reality ( the really common game with shooting and birds and shit) and it was marvelous.

 



“When we make some new announcement and if there is no positive initial reaction from the market, I try to think of it as a good sign because that can be interpreted as people reacting to something groundbreaking. ...if the employees were always minding themselves to do whatever the market is requiring at any moment, and if they were always focusing on something we can sell right now for the short term, it would be very limiting. We are trying to think outside the box.” - Satoru Iwata - This is why corporate multinationals will never truly understand, or risk doing, what Nintendo does.

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The problem with something expensive like a "VR helmet" is that few if any games would be made to support the hardware due to high costs, limited sales and subsequent limited audience.

Expensive hardware like a helmet is best played at an arcade or amusement center where the initial cost is put up by the shop rather than the individual consumer.

Future home gaming "VR tech" that is cost accessible enough for a healthy, sustainable user base, will most likely be in 3D gaming, requiring additional coding for games to utilize stereo imagery, 120hz sets to handle 2 sets of signals simultaneously, and a pair of glasses much like the ones currently being used in 3D movie theaters.

While the clunky helmets can obstruct enough of the user's vision to give the illusion of total immersion, the use of stereoscopic imagery would actually result in a more realistic experience other than that whole head turning issue (larger screen would naturally help too).



http://www.itvgoggles.com/details.asp?productID=1

150$ for glasses with a tv in them. Now if Natal could track them, or even track sensors similar to a WM+, then your clearly reaching a price thats comfortable. The larger bulk purchases will favor them also.



“When we make some new announcement and if there is no positive initial reaction from the market, I try to think of it as a good sign because that can be interpreted as people reacting to something groundbreaking. ...if the employees were always minding themselves to do whatever the market is requiring at any moment, and if they were always focusing on something we can sell right now for the short term, it would be very limiting. We are trying to think outside the box.” - Satoru Iwata - This is why corporate multinationals will never truly understand, or risk doing, what Nintendo does.

megaman79 said:
http://www.itvgoggles.com/details.asp?productID=1

150$ for glasses with a tv in them. Now if Natal could track them, or even track sensors similar to a WM+, then your clearly reaching a price thats comfortable. The larger bulk purchases will favor them also.

That's what I'm saying. Motion control is half the battle, and it's already becoming mainstream.



The resolution of the displays in those particular glasses is 320x240. TV glasses like those have been around in years through places like Sharper Image and Sky Mall and I've yet to actually talk to someone who owns a pair.

Using display glasses/goggles to replace a living room big screen display also has the big limitation of only one person being able to watch/play at a time.



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I'm sure the resolution can be improved upon; and if affordable, multiple helmets can be purchased.