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Forums - Microsoft - Tom Clancy's Splinter Cell: Conviction Xbox 360 Video - Stealth Feature

 



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So far, this is the truest example of Stealth ACTION I've ever seen. Sweet.



GOTY Contestants this year: Dead Space 2, Dark Souls, Tales of Graces f. Everything else can suck it.

That's so stealth action to have the instructions on the walls and to auto lock enemies. WOW.



guys there is an official thread for Splinter Cell Conviction here.

http://www.vgchartz.com/forum/thread.php?id=77211&start=-0

Lets keep the discussion in the same thread.



I am getting more interested in this game the more I hear about it. Mark and execute looks to be implemented well and so does the last known position thing. All great looking things.



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I didn't know there was an official thread, but I should have known.



^ Hey it's all good. Do you like the layout of the official thread? Ive added this video you found to the OP in there to. I'll keep adding everything until it releases. Also there is an Official Mass Effect 2 thread and Official ODST thread. type them in thwe search and check them out.



I didn't like the video... I hated the obvious attempts the devs made to appeal/argue against the hardcore, and the more they did it, the more it was apparent they sold out.

Splinter Cell was never an action game... at least not 1-3. I mean, the shooting was blocky and cumbersome, and Sam had very limited health. The whole point of a stealth and survival game (two different genres) is that the characters you control, are weaker against the enemies in head to head combat, FORCING you to take a stealthier approach.

Even if you do decide to go for a more violent approach, you STILL HAD TO BE STEALTHY.

You want to use a shotgun? Fine. But better make sure that you get close enough to the enemy to make effective use of it (and I wonder how? hmmmm). Want to use a Sniper? Fine. Make sure you kill all the targets quickly, or risk getting suppression fire (which is deadly to you, since you only have a few HP) and the ensuing chase after you.

I agree that Splinter Cell had an issue of trail and error, but that was more on part of restrictive level designing. With Chaos Theory, they introduced multiple paths. They should have kept going and make the levels almost completely open, and randomnize the patrols and guards so as you won't get the same thing over and over.

Other than that, it's just pure bitching if you're sad that you get killed when you're discovered. If you're sneaking up behind a guy, and do something that'll make him turn around and shoot you in the head, then what? You want to be able to survive a headshot (I do think it's super sweet in CT when the guard goes through that animation)?

I think that making it so that you're able to take more suppression fire, hell, even more direct fire is ok, as long as it still doesn't enable you to go fucking strafing around, shooting people, and barging in through a room full of 3 guys pointing guns at you.

I'm mixed about the trace. I do think that it's within the lines of stealth. But on the other hand, I feel like it takes away the challenge of stealth... but that depends on a few things. How big is the consequence for relying on the trace for so much? Do you have to meticulously hide corpses? Will the guards not get fishy when their radio calls aren't getting answered (something they definetly should have installed in the later games, instead of select characters).

I mean, Splinter Cell failed to achieve what they wanted you to do, which was avoid all contact with guards, because the AI will become more suspicious and cautious the more you knock out and kill. As a result, you could constantly knock out/kill and hide people in the dark corner over and over.

I would have rather want to make guards more numerous, and thorough in the searches. If someone's missing the suspicion level goes up. The guards will all carry flashlights, and you won't be able to hide a body just by putting it in a corner.

Errr... fuck I'm getting on a ramble now.

------------------------------------
What I want:

1. Limit the use of the trace and shoot. Make it so that you can only use it 3-4 times a mission.
2. Make Sam's HP much lower. He cannot just fucking take that many shots and be out in the open... I would have forgiven the shooting if it was more 3'rd person cover system oriented, but no, in this game they even took a step back from GeoW, GTA IV, Uncharted, etc.
3. Make the AI combat smarter. I mean, fucking come on, the AI in the 3'rd game wasn't very advanced, but was so much more lethal, even without the low HP. They took cover, dove on the ground and shot prone, they did professional maneuvers with their partners. I mean, did you see Sam barge in their, manhandle someone with Bourne moves, while the other guys just stood there?!
4. Gadgets? I mean, while Sam was not able to hold his ground in a direct fight, he got to have flash bangs, smoke bombs, sticky cams, stick shocks, etc...
5. Trace and shoot giving you an incentive to just shoot people. Shooting was supposed to be last resort, and bad if there's enemies nearby. Even if you were hidden and shot someone, the enemy would blind fire the area in CT and if you weren't in cover you would lose a shit load of HP normally, while the enemy, usually in pairs and threes, would guard each other's backs and begin sweeping.

Things I like:
1. The silhouette (Sp?) Awesome. I found it really annoying that the enemy knew exactly where you were, even if you broke line of sight or got back into the shadows, although the reason may have been because of the sound you make every time you get shot, you re-establish your location.
2. The trace and shoot with the light. That's a good example of using trace and shoot for stealth.

*sigh* baisicly, I'm all for player choice. I wanted to kill everyone rather than knock out, and eliminate targets when I could instead of avoiding. I loved shooting when it was the more efficient method. However, this is just wrong. The game makes it so that shooting is undeniably the more efficient and easy method. It's just too easy to shoot everyone, and too easy to shoot, get caught, and get away. The consequences of your actions are just too little. I agree that making the consequences instant death is too much, but then again, stealth is about planning, and your mistakes are proportional to the consequences. If you only make a slight noise, far away, the guy isn't going to blind fire at you. If you squeak the floor right behind the enemy, you'll get killed, and I think that's fair.

If you try to ambush someone but mess up, then I think it's fair that you die when you're stuck in the subsequent fire fight.

I think it's fair, when the enemy's on high alert, that any slight give away results in blind fire, and that you can't peak out of a corner and do a head shot. You're not supposed to be able to beat the enemies at their own game, but you have to make the enemies play your own game (stealth).

Fuck, I'm rambling again. But this is fucking sad, I thought that SC was in better shape after this year's E3, but I'm going back to square one =/



Yes this better be my GOTY 09. This looks amazing, im hyping this all the way.



 

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Looking MUCH better than when we first saw it, this is in great shape, can't wait to play it!!