Cueil said: No one cares that it's contradiction to what Microsoft talked about those words are for other people not for us. We all know the awesome possibilities of head tracking and simple gestures like waving goodbye or flipping the bird (that would be awesome in multiplayer) all while playing it like we use to. I like the controller myself and I think if Microsoft does anything to increase the controllers usefulness it should be to add in something that interfaces with the Natal that comes with the next system. |
Really? Is that the best you could think of for NATAL? Because if that's it, then that's absolutely gimmicky shit.
I'm becoming more and more doubtful of NATAL. I mean lets look at the genres:
Platforming: Are you going to be awkwardely holding the controler and moving your character with the analog stick, and then repedeatly jump up in the air? What will happen if we're talking about hard platformers that require absolute precision? And do you want to jump in the air, over and over, rather than just pressing X/A?
FPS: Shooting purely with NATAL is out of the question (as the Sony engineers emphasized, you need things such as triggers). Throwing grenades with a motion? Again, sounds gimmicky and do you want to, in a competitive game such as Halo, let go of one hand, and take the extra 1-2 seconds to wind up and do a throwing motion? Will you want to use NATAL controls over button controls in a competitive atmosphere? I mean, people criticized the use of the Sixaxis (such as shaking the controller in GTAIV to reload) and I don't use the Sixaxis when I can use buttons. Will you?
RTS: NATAL is much better suited than the standard controller, and will greatly be enhanced with a combination of controller.
JRPG: I can't think of a good, non-gimmicky use for it. If it's turnbased, it has to be all controller, I can't see any non-gimmicky way to do it. AJRPGs, I can see it being used, although I don't know how you'll swing a sword with one hand, move with the analog, turn with the analog and/or change the camera angle, all at the same time.
WRPG: I mean, I guess smiling and frowning for dialogue will be great, but what if it miscalculates? Or hell, lets say it's perfect. Is this really a big push as to why you'll want to have NATAL?
Driving: Can't say much until it comes out, but I think that it won't work as well as the Wii wheel, and if you want, again, to be precise, especially in a game the requires precision such as driving sims, then you'll substitute regular analog/real wheel for NATAL.
Biggest problems with NATAL:
You can't run/move. The games are limited to STATIONARY games.
Replacements for other controls seem gimmicky and echoes the way the Sixaxis has been used (e.g. shake to reload).
Xbox controller is a two handed device, and trying to use it with one hand is awkward and will be even harder for casual players, the audience Microsoft is trying to get.