GranTurismo said: Regarding the shadows on the course not showing up on the car, i am going to say that it is still early and the shadows will be in the final product.
I played GTHD today and most of the shadows showed up perfect on the cars, the tunnels with the one open side was very nice, the flags in the crowd showed on the cars and they were even blowing in the wind, the banner that was over the course showed up perfect aswell.
There were two things that never showed up on the car, the shadows from the trees, these were small trees on the side, and in the other tracks with tress over the track i'm sure they will show up. They had this in all the other versions of GT.
The other shadow that never showed up was a tower in the first corner, it had a very light shadow on the course but it never showed up on the Car. Of course these shadows would never have a chance to be on the car if you were on the track. |
the strange thing is that when the car pass under the bridge there is no shadows...
I think that circuit shadows are calculated differently from cars shadows...
but still in 2007 a super cpu like cell cannot calculate correctly shadows...
I hope for sonians that programmer left this part on shadows programming for the last part of programming...
but what if when game will be out still this bug remains?????
granturismo is a good game...
but the more they concentrate on internal car simulation the more they forgot of external physics...
for the ones that ask my head cut
:
I opened this topic with irony...
this demostrates that if we base only on graphics we always can find some annoying bugs...
maybe a minor thing considering the globality of the game
but
is it possible in 2007 that a flagship game powered by a 2 gigaflops cpu cannot emulate correctly shadows????