I smell bull on this
this is def BS... I'm not saying it doesn't exist I'm just saying that this isn't what's going to be released and certianlly not in 2010. It may be one of many ideas bubbling in debth of the E&D division.
These specs are completely reasonable, actually.
The claim about a 6-core Xenon having as many flops as the Cell is silly, but I think the architecture is respectable. The Xenon cores all share a L2 cache, and unless you make the cache downright titanic, the thrashing from 6 cores/12 threads doing any serious parallel tasks would never compare to the independant cache-miss-free architecture of the Cell SPU system.
For that matter, trying to keep 6 cores equally busy is also something of a problem, except during embarrassingly parallel operations, where thrashing becomes an issue with a shared cache resource, as I mentioned above. The Cell is not actually a poor gaming architecture at all, despite the relative difficulty in using it well. Having 8, 12, etc cores really won't do anything but hike the cost of the next XBox.
On the other hand, a 600 MHz GPU may be downright phenominal -- the number of pipelines isn't mentioned at all... it could be like 128 for all we know.
You could argue that the amount of memory that a console has is directly related to its resource-induced development expense, and that having more than 1GB of memory may actually be a waste of money for MS, as well as a resource that devs just plain won't want to use...
Take a step back, and realize what very little has been said here, before you jump up and call it a fake (even though it may very well be).
@Procrastinato: At least someone is awake and understands what it actually means/would mean =)
Truth does not fear investigation
| NightAntilli said: I see a lot of complaining here. 28nm actually, if the RV740 packs in 830M transistors in 130mm^2 space (Xenos is currently 230M on 65nm with 121mm^2) meaning the Xenos 2 at 100mm^2 could have ~1.2B transistors or 6* as many as the Xenos. The current specifications of the Xenos are 48 (Nvidia equiv) shaders, so they could easily fit 256 equivelent shader model 5 shaders which would be written as something like 1280 using the same counting method AMD uses for their current GPUs. Also with the modern tessellation unit it could easily throw around a significant number of polygons (remember Forza 3 = 10* the polygon count of Forza 2?) and the CPU could lean on the shaders to perform massively parellel calculations as it would be packing compute shaders as well. Furthermore expect it to be a Directx 11+ class GPU with features pulled forward from Directx 12 and beyond.
See above, the CPU could lean on the GPU for the tasks that don't suit it so it doesn't need to be relatively as powerful compared to the GPU and in any case it may have a camera interface to run. The radeon HD 4770 has 55GB/S bandwidth, so expect about 60-70 depending on which memory speed they pick. Furthermore the ED ram saves a significant quantity of bandwidth and memory, especially with AA. You don't want to write back a 1920/1080 framebuffer @ double size with 2xMSAA do you?
The only weakness really for an SSD is cost. No optical drive could saturate the write speed of anything but one of the slowest SSD's available today. The real benefit is threefold. 1st. All consoles would have storage for online updates. 2nd. It would augment the memory available because the transfer speeds can exceed 400MB/S with low latency. 3rd. People could resume playing a game almost instantly and put the console in suspend mode. Media Drive: |
No offense, but I decided to add my thoughts to yours rather than write anything out. 
Tease.
I think it's a fake report as well but the possibility that MS would follow Nintendo's lead in releasing a new console that focuses more on unique gameplay over pumping polygons, is a more then reasonable speculation given the success of the Wii.
@Squilliam: No problem. And yeah, shader model 5.0 is a DX11 feature, so it'not weird to think it would be DX11+. Other than that, I have no comment because I basically agree.. xD
Truth does not fear investigation
| Procrastinato said: These specs are completely reasonable, actually. |
I would say a better solution would be to improve the single thread performance of the CPU and specialise it for tasks that a compute shader equiped GPU couldn't do just as well or better. I don't see the need for any more than 3 Cores personally and considering we're talking about Microsoft here and giving them an excuse to spend money on Directx compute it makes perfect sense from their perspective as well. It also parellals many of the developments in the PC world. I would say that in the end better cores > more cores. Since it would be a specialised processor it probably wouldn't need more than 100mm^2 die area anyway.
Tease.
bardicverse said:
Shams, you are missing the point: 1- Casuals aren't bored with the Wii, and they're not of the "Ooh shiny" variety like gamers are. They could advertise Natal and this propsed "upgrade" until they're blue in the face, casuals who own Wii systems aren't going to bite. The likely response from this crowd will be "$200? For another game system? That's airfare to Florida right there. My Wii good enough, thanks." 2- Going on that, Nintendo isn't going to sit idly by, and instead be continuing to impress their customers with more interesting products. Every other person has dismissed that fact that Ubisoft is coming out with a motion camera for the Wii in 2009. This will further confuse the casual gamer to see what the big deal is over another gaming system a year later on. Basically the only way this can be huge, as you say, is if the current 360 fans go out and buy the new version. Ps3 fans will continue to resist, being the loyal fanbase that they are. Ultimately, the news only delays my 360 purchase to a wait-and-see approach. If I was going to drop money on a 360 for $300, I'm sure as hell going to wait and see if there's any truth to this news, to get a more powerful 360 next year, if it happens. |
I'm not conparing this to the Wii - just saying that MS already have the hardcore market, but not the casual market - and thats the direction they are going.
Will consumers care? Who knows?
As always, it comes down to the games. But if there are good games - will a consumer buy a Wii for $250, or a NATAL for $300? Its also an excellent upgrade path for Wii owners.
Puts some pressure on Ninty, if they plan to release a Wii HD - they would have to do it soon, and at a sub-$300 price point.
But forget Nintendo - what about Sony? This easily makes the PS3 underpowered (may not matter?), and give MS scope for another price cut on the current 360 models.
...
Whoever said NATAL does the processing - no way. It would do the *basic* processing - identifying limbs, 3D positions - but for something like the Milo game (virtual boy?) done properly, that would require some seriously heavy image analysis, voice analysis, ...
Gesta Non Verba
Nocturnal is helping companies get cheaper game ratings in Australia:
Wii code: 2263 4706 2910 1099
Rofl. It's signed Zach Morris. Either this is really fake or Saved by the Bell is really real. Seriously, why not just sign it as Screech Powers.
"Now, a fun game should always be easy to understand - you should be able to take one look at it and know what you have to do straight away. It should be so well constructed that you can tell at a glance what your goal is and, even if you don’t succeed, you’ll blame yourself rather than the game. Moreover, the people standing around watching the game have also got to be able to enjoy it." - Shiggy