Well E3 has passed and Natal is a certainly talked about topic. It looks like a fantastic implementation that's easy to use for general purpose input. The MS trailer video is fun and reminisence of the Nintendo Wii would like to play. The E3 press conference showed us with some live action.
Wheres the problem though. It occured to me the other day that Natal might have some precision problems depending on the software needs. We saw Paint Splat and the image made. It looked pretty nifty. What I was suprised to see however was the lack of precision painting and in general precision control. I'm not saying it will have it, but the technology in design does have a draw back. Pointer precision.
(hope this image works and doesn't break the thread)
If you see it what we have here are the input translation between Natal and the Wiiremote.
Natal
As you can see the camera is at the TV and looks out towards the players. As we know the farther away from a static input the smaller the object is to the input screen. This also translate that the farther you go the more something needs to move before it's noticible. Think of a long drive. The near by trees pass at a faster rate than the trees at a much farther distance. What does this mean motion of the tracked objects are dependent on greater motion. This is great for general input. The skateboarding game for example. The motion that the paint sample showed needed clear input. This isn't a bad thing by itself. But what about presion required software. RTS for example or just general pointing like painting with a brush.
Wiiremote
Most of us should already be familiar with the Wiiremote. The Wiiremote is the input sensor. As we know by non static camera movement a little turn translate a greater degree. The LED bar is the tracked object and it stays still. This provides that the control is in the users hand. The same rule applies to distance, but there is a greater degree of control and prcesion. Though the controller design makes the skateboarding sample impossible.
What i'm seeing though is that there will be some clear distinctions in regards to presion and capabilities. I'm looking forward to seeing some more Natal software coming, but while Natal seems that it will be an easier interface for general motion it will have difficulties with precision.
Squilliam: On Vgcharts its a commonly accepted practice to twist the bounds of plausibility in order to support your argument or agenda so I think its pretty cool that this gives me the precedent to say whatever I damn well please.









