MikeB said: @ selnor
Is that ok mike b?
Very impressive game graphically is Halo 3
The first screenshot doesn't seem like a long draw distance at all. The third one does if the plumes of smoke in the distance is geometry. The spacecraft dots would certainly benefit from higher resolution.
I like the last pic best, but I think the XBox 360 is powerful enough to handle this game at 720p, maybe even at 60 FPS. |
Do you work in PR, because you can spin anything. And I don't mean this to sound like a compement, since, frankly, its just a bit little sad.
Still waiting for your say on Lair. IMHO one of the biggest PS3 titles, especially graphically, having to sacrifice 120 pixels from TRUHD and still having a poor framerate is just bizzare. Even moreso since they had a 30mil budget, support from Sony and experience making Amiga games.
Basically higher resolutions allows for further draw distances. If or not sacrifices need to be made depends on console power and game design.
No it doesn't.Â
Higher resolution may allow you to see more in the distance, but it also takes up more power that could be used to render objects farther away. Again, common sense.
Leo-j said: If a dvd for a pc game holds what? Crysis at 3000p or something, why in the world cant a blu-ray disc do the same?
ssj12 said: Player specific decoders are nothing more than specialized GPUs. Gran Turismo is the trust driving simulator of them all.
"Why do they call it the xbox 360? Because when you see it, you'll turn 360 degrees and walk away"