MikeB said:
JaggedSac said:
MikeB said: From MTV multiplayer:
"So what was technology and what was a trick? It appeared that Milo’s ability to recognize actual words is completely AWOL at the moment. Former MTVer Stephen Totilo joined me for my meeting, and Stephen’s attempts to interact with Milo resulted in mere quaint smiles and frowns. Molyneux went on to say that players must “train Milo to their voice.” That may be, but based on this demo there’s still a lot of ground to cover."
So it appears the technology (at least at this point) is not nearly advanced enough to allow a random user to interact (for example a gaming friend). Possibly bad articulation or dialect will have an affect on the effectiveness of this technology, let alone if people want to play in their native languages like Japanese, German, French, Italian, Dutch, etc this may pose a far greater hurdle to overcome.
I think they should have waited a couple of years until they really have something to show the public. |
So do you not like the idea of training Milo to understand things? EndWar had vocal commands, was that not implemented for non english countries? If it works for that game, which has already been released, it seems quite feasible for it to be used in this game. This would just be a rather large extension of those methods. In this case, a huge dictionary of terms linked together rationaly to provide the illusion of sentience. Vocal recognition is nothing new and that seems to be the hiccup you see here. I am not seeing it however.
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No, I would not like to train a Milo. I want such a game to be fuss free and I want to be surprised. If I have to train him the commands, I rather train my cat instead.
I remember an old Dutch languaged text adventure form the early 80s which blew me away with its level of word recognition. I was a preteen boy and there was an old lady, for fun I said fuck that old lady and the game responded, he was not going to do that to such a poor old lady. That's the kind of suprise response I am looking for.
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So the smoke and mirrors part was the training aspect of the game?
And of course an old text based adventure will not need training. The token was clearly input and no interpretation was necessary. That is a lot different than vocal recognition. The training is to help the program understand how you speak, drawls, lisps, etc. Windows does the same thing, it has you speak paragraphs into the mic, the more you speak the more accurate the training. This is also what EndWar did. It is a necessary evil with vocal recognition due to the differing vocal patterns of humans, at least at the current time. But I do not see it as a deal breaker.
The problem is in no way in how to use the token once it is successfully deduced, it is in how to gather what the tokens are.